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Splitting xp between characters of different lvls?
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<blockquote data-quote="AmerginLiath" data-source="post: 6460909" data-attributes="member: 777"><p>That would have made the Brubaker run...interesting.</p><p></p><p>On the question of level disparity, I'd be cautious of having characters from too-separated tiers together for this reason. I'm reminded actually of how the DMG breaks down groups of levels that are treated as fairly equal for treasure and the like: having characters within 3-5 levels of each other is the traditional issue, rather than the odd "Heironeous is an Equal Opportunity Employer and 1st-level Adventurers have equal rights to apply for this delve vacancy." Having the occasional adventure of far-disparate-leveled characters is fun (we've done it in 'crossovers' of groups in our campaign), but you need to manage the threats so everyone has a narrative role besides "hide in the back" or "cannon fodder."</p><p></p><p>On the slight-difference level (the 1sts with a 5th, for example, in the OP), I agree that you can divide the XP equally. If the higher-level character did something exceptional (often based off increased abilities and survivability), feel free to award a slight additional bonus (not enough to push him over, but if he gets an extra 10% after a particularly-heroic showing, he feels good about the increased award while the others get to feel good about leveling faster due to to facing the more heroic threats).</p><p></p><p>Now, if you'll excuse me, I need to write up a low-level Apparatus of Kwalish variant (only big enough to stand on) for my Folk Hero town guard to stop thieves with before he receives his shield...</p></blockquote><p></p>
[QUOTE="AmerginLiath, post: 6460909, member: 777"] That would have made the Brubaker run...interesting. On the question of level disparity, I'd be cautious of having characters from too-separated tiers together for this reason. I'm reminded actually of how the DMG breaks down groups of levels that are treated as fairly equal for treasure and the like: having characters within 3-5 levels of each other is the traditional issue, rather than the odd "Heironeous is an Equal Opportunity Employer and 1st-level Adventurers have equal rights to apply for this delve vacancy." Having the occasional adventure of far-disparate-leveled characters is fun (we've done it in 'crossovers' of groups in our campaign), but you need to manage the threats so everyone has a narrative role besides "hide in the back" or "cannon fodder." On the slight-difference level (the 1sts with a 5th, for example, in the OP), I agree that you can divide the XP equally. If the higher-level character did something exceptional (often based off increased abilities and survivability), feel free to award a slight additional bonus (not enough to push him over, but if he gets an extra 10% after a particularly-heroic showing, he feels good about the increased award while the others get to feel good about leveling faster due to to facing the more heroic threats). Now, if you'll excuse me, I need to write up a low-level Apparatus of Kwalish variant (only big enough to stand on) for my Folk Hero town guard to stop thieves with before he receives his shield... [/QUOTE]
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Splitting xp between characters of different lvls?
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