Mistwell
Crusty Old Meatwad
In previous versions of the game, most characters had a move action, and a regular action (often used for attacking). Most of the time, you couldn't split your move, and had to move either before or after you attacked.
The ability to move before and after your attack was so special, you had to have a feat for it in some prior versions of the game (spring attack).
But now, in D&D Next 5e, we ave this new rule:
There is still a "spring attack" mechanic for the rogue, where their cunning action ability allows them to do a full move both before and after their attack, or a full move, an attack, and a half-move without drawing an attack of opportunity (disengage). So, the rogue still is better at doing this.
But anyone can do it now to some extent. For example, with a ranged attack or a ranged spell a cast can move out from cover, fire, and move back to cover, for example. No special feat or ability required.
How has this changed your games, or if you have not had a chance to playtest much, how do you think it will change your games?
And for DMs, are you finding monsters you send up against the party are using this new "feature" a lot? Or is it taking a while to get used to it?
The ability to move before and after your attack was so special, you had to have a feat for it in some prior versions of the game (spring attack).
But now, in D&D Next 5e, we ave this new rule:
Breaking Up a Move. You can break up your movement on your turn, moving both before and after your action. For example, if you have a speed of 30 feet, you can move 10 feet, search for a trapdoor, and then move 20 feet.
There is still a "spring attack" mechanic for the rogue, where their cunning action ability allows them to do a full move both before and after their attack, or a full move, an attack, and a half-move without drawing an attack of opportunity (disengage). So, the rogue still is better at doing this.
But anyone can do it now to some extent. For example, with a ranged attack or a ranged spell a cast can move out from cover, fire, and move back to cover, for example. No special feat or ability required.
How has this changed your games, or if you have not had a chance to playtest much, how do you think it will change your games?
And for DMs, are you finding monsters you send up against the party are using this new "feature" a lot? Or is it taking a while to get used to it?