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Splitting your Move - The Move-Attack-Move Dynamic
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<blockquote data-quote="Dausuul" data-source="post: 6266894" data-attributes="member: 58197"><p>Exactly. This is the sort of rule change that makes me instinctively skeptical--it <em>seems</em> like it would enable a lot of abusive tactics--but beyond "sniping from cover," which <em>should</em> be a strong tactic, I'm having trouble coming up with much. Even if you have a reach weapon and more than twice your opponent's movement, they can charge to get in range, and once they close with you, you're eating an OA to get clear.</p><p></p><p>You have to have four times their movement, so you can get so far away they can't even close the gap on a double move. (I thought at first they could counter this by readying a charge, but it turns out charging is not on the list of readyable actions in 5E.) At that point, I think you've earned your victory. After all, an archer could accomplish the same thing with far less investment in speed, simply by retreating outside double-move range every round.</p><p></p><p>...And now that I think about it, even that isn't enough against a clever foe. Let's say your enemy has a speed of 20 and you've somehow wangled yourself a speed of 80. You start 50 feet away, dart in to a position 10 feet away, jab with your polearm, dart back out, and end up 50 feet away again. The enemy can't get to you even on a double move. But while you stand there looking smug, the enemy double-moves... away from you! Now you're 90 feet away. If you try your trick again next round, you'll use all your movement closing to attack range, with nothing left at the end to get clear.</p><p></p><p>To do hit-and-run attacks and not expose yourself at all to melee retaliation, you need, not twice your enemy's movement, not four times, but <em>six times</em>. This is getting absurd. Just buy a horse and learn to shoot a bow.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6266894, member: 58197"] Exactly. This is the sort of rule change that makes me instinctively skeptical--it [I]seems[/I] like it would enable a lot of abusive tactics--but beyond "sniping from cover," which [I]should[/I] be a strong tactic, I'm having trouble coming up with much. Even if you have a reach weapon and more than twice your opponent's movement, they can charge to get in range, and once they close with you, you're eating an OA to get clear. You have to have four times their movement, so you can get so far away they can't even close the gap on a double move. (I thought at first they could counter this by readying a charge, but it turns out charging is not on the list of readyable actions in 5E.) At that point, I think you've earned your victory. After all, an archer could accomplish the same thing with far less investment in speed, simply by retreating outside double-move range every round. ...And now that I think about it, even that isn't enough against a clever foe. Let's say your enemy has a speed of 20 and you've somehow wangled yourself a speed of 80. You start 50 feet away, dart in to a position 10 feet away, jab with your polearm, dart back out, and end up 50 feet away again. The enemy can't get to you even on a double move. But while you stand there looking smug, the enemy double-moves... away from you! Now you're 90 feet away. If you try your trick again next round, you'll use all your movement closing to attack range, with nothing left at the end to get clear. To do hit-and-run attacks and not expose yourself at all to melee retaliation, you need, not twice your enemy's movement, not four times, but [I]six times[/I]. This is getting absurd. Just buy a horse and learn to shoot a bow. [/QUOTE]
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