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Splitting your Move - The Move-Attack-Move Dynamic
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<blockquote data-quote="Manbearcat" data-source="post: 6267225" data-attributes="member: 6696971"><p>One thing it will surely do is create high value for Reach attacks + Prone Rider. With stand from prone costing (as of the last playtest) costing 100 % of your move, you have outright action denial or crippling of enemies' action economy with that combo + the "split move" rules. Haven't checked the Monster side of things but on the PC side I can right off the bat:</p><p></p><p><strong>Fighter + Polearm or Quarterstaff</strong></p><p></p><p>- Path of the Weaponmaster > Superiority Dice for Prone.</p><p>- Couple Weaponmaster with a Reach Weapon + Polearm Master Feat (OA at Reach) and you have a sick Martial Controller. This combo should be available by level 3. You only can do that twice per combat at level 3 but you would just lay waste to all of the standards/minions and save that for to utterly neutralize the big mean melee man bad guy...yikes.</p><p></p><p>With the above build you can Move within Reach Range > Attack with Prone Rider > Retreat and wait for enemies to enter your Trip Monkey Dojo.</p><p></p><p><strong>Monk + Longspear or Quarterstaff</strong></p><p></p><p>- Improved Flurry of Blows > Ki Point for Sweep (Prone). Not available until 11th level.</p><p></p><p><strong>Monk </strong></p><p><strong></strong></p><p>- Elemental Master > Ki Point for Spirit of the Tsunami for damage + Prone rider to all enemies in 15 cone (Close Blast 3). Not available until 11th level.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6267225, member: 6696971"] One thing it will surely do is create high value for Reach attacks + Prone Rider. With stand from prone costing (as of the last playtest) costing 100 % of your move, you have outright action denial or crippling of enemies' action economy with that combo + the "split move" rules. Haven't checked the Monster side of things but on the PC side I can right off the bat: [B]Fighter + Polearm or Quarterstaff[/B] - Path of the Weaponmaster > Superiority Dice for Prone. - Couple Weaponmaster with a Reach Weapon + Polearm Master Feat (OA at Reach) and you have a sick Martial Controller. This combo should be available by level 3. You only can do that twice per combat at level 3 but you would just lay waste to all of the standards/minions and save that for to utterly neutralize the big mean melee man bad guy...yikes. With the above build you can Move within Reach Range > Attack with Prone Rider > Retreat and wait for enemies to enter your Trip Monkey Dojo. [B]Monk + Longspear or Quarterstaff[/B] - Improved Flurry of Blows > Ki Point for Sweep (Prone). Not available until 11th level. [B]Monk [/B] - Elemental Master > Ki Point for Spirit of the Tsunami for damage + Prone rider to all enemies in 15 cone (Close Blast 3). Not available until 11th level. [/QUOTE]
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Splitting your Move - The Move-Attack-Move Dynamic
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