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Splitting your Move - The Move-Attack-Move Dynamic
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<blockquote data-quote="Dausuul" data-source="post: 6267596" data-attributes="member: 58197"><p>Yes, you're right - I was looking at the general OA rules, not the Polearm Master feat. You do indeed get a Trip Monkey Dojo. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>That said, while the Trip Monkey Dojo is a nasty combination, I don't think split-move contributes much to it. The basic dynamic of "whack the enemy from reach, then trip them when they try to close with you" works whether you have split-move or not. Split-move just gives you a bit more versatility in how you implement it.</p><p></p><p></p><p>I'm sorry, I've completely lost track of what you're trying to do here. If you <em>want</em> the monster to attack you, then what on earth are you doing all this split-move, polearm, reach stuff for? The only thing you're accomplishing is to make it harder for the monster to come after you--which increases the likelihood that it will go after some other PC instead. And by moving away from the monster, you deny <em>yourself</em> the chance to make OAs against it. If it decides to leave you alone and charge the wizard, what are you going to do about it?</p><p></p><p>Being a meat shield means getting in the monster's face and staying there. Thankfully, 5E opens up other options for fighters who don't regard Standing In Front Of Other People as a fulfilling career. But split-move tactics are not compatible with meat-shielding.</p><p></p><p>Archers aside, the person who really benefits from split-move is the light melee skirmisher working in conjunction with a meat shield. If you take the Mobile feat, you can dart in, unload on a monster, and dart out again without provoking an OA. Then the monster has to expose itself to attack from the meat shield if it tries to chase you. But this isn't much different from a meat shield protecting archers and spellcasters.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6267596, member: 58197"] Yes, you're right - I was looking at the general OA rules, not the Polearm Master feat. You do indeed get a Trip Monkey Dojo. :) That said, while the Trip Monkey Dojo is a nasty combination, I don't think split-move contributes much to it. The basic dynamic of "whack the enemy from reach, then trip them when they try to close with you" works whether you have split-move or not. Split-move just gives you a bit more versatility in how you implement it. I'm sorry, I've completely lost track of what you're trying to do here. If you [I]want[/I] the monster to attack you, then what on earth are you doing all this split-move, polearm, reach stuff for? The only thing you're accomplishing is to make it harder for the monster to come after you--which increases the likelihood that it will go after some other PC instead. And by moving away from the monster, you deny [I]yourself[/I] the chance to make OAs against it. If it decides to leave you alone and charge the wizard, what are you going to do about it? Being a meat shield means getting in the monster's face and staying there. Thankfully, 5E opens up other options for fighters who don't regard Standing In Front Of Other People as a fulfilling career. But split-move tactics are not compatible with meat-shielding. Archers aside, the person who really benefits from split-move is the light melee skirmisher working in conjunction with a meat shield. If you take the Mobile feat, you can dart in, unload on a monster, and dart out again without provoking an OA. Then the monster has to expose itself to attack from the meat shield if it tries to chase you. But this isn't much different from a meat shield protecting archers and spellcasters. [/QUOTE]
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