Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Splitting your Move - The Move-Attack-Move Dynamic
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 6267606" data-attributes="member: 6696971"><p>!</p><p></p><p></p><p>Here is what I'm concieving:</p><p></p><p>1) Move within 10 > Attack + Prone Rider > Move away to set up 2.</p><p></p><p>2) On next turn if the enemy can somehow find a way to get within 10 feet of you (which won't be easy), they trigger an OA for moving into melee range (assuming standard reach) and potentially another Prone Rider (assuming superiority dice are available). Bare minimum you're an OA factory due to the split-move feature. </p><p></p><p>2a) Conversely, you can couple this with the Defender Feat (obviously couldn't get till level 8), it would be great melee control. If you can't ensure a 10 foot zone of control (thus bottlenecking them into your Trip Monkey Dojo), instead of moving further away (for outright action denial), you can just stay in melee range and keep up the catch-22 pressure of the target (3 control effects > Mark + OA factory + potential prone rider). </p><p></p><p>Its a great build by itself. If 5e goes live with large creatures with threatening reach (and/or prone rider) then it may turn into an escalating arms race where you really need to have a reach build to deal with that combo.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6267606, member: 6696971"] ! Here is what I'm concieving: 1) Move within 10 > Attack + Prone Rider > Move away to set up 2. 2) On next turn if the enemy can somehow find a way to get within 10 feet of you (which won't be easy), they trigger an OA for moving into melee range (assuming standard reach) and potentially another Prone Rider (assuming superiority dice are available). Bare minimum you're an OA factory due to the split-move feature. 2a) Conversely, you can couple this with the Defender Feat (obviously couldn't get till level 8), it would be great melee control. If you can't ensure a 10 foot zone of control (thus bottlenecking them into your Trip Monkey Dojo), instead of moving further away (for outright action denial), you can just stay in melee range and keep up the catch-22 pressure of the target (3 control effects > Mark + OA factory + potential prone rider). Its a great build by itself. If 5e goes live with large creatures with threatening reach (and/or prone rider) then it may turn into an escalating arms race where you really need to have a reach build to deal with that combo. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Splitting your Move - The Move-Attack-Move Dynamic
Top