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Splitting your Move - The Move-Attack-Move Dynamic
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<blockquote data-quote="Argyle King" data-source="post: 6282054" data-attributes="member: 58416"><p>A lot of other rpgs already have rules which allow for moving and attacking; attacking while moving, and various other things. However, other rpgs also treat a lot of aspects of combat much differently than D&D. (For example, some of the games I play have active defenses, so the fighter used in the example in the other MaM thread isn't just standing there and getting hit; he can attempt to dodge, parry, or block.) I don't find 5E particularly innovative for allowing movement during attacks. (Not deriding the idea as bad... just saying that it's odd to credit WoTC with creating an idea which other rpgs are already using.)</p><p></p><p>I don't see MaMing as a problem, but I do see some strange cases being created by how some of the various D&D rules for combat interact. Those cases aren't problems per se; they simply create a combat environment which is likely different than what most people expect. That's not particularly different than the previous edition though, so whether it's a problem or not depends upon perspective and how you feel combat and tactics should work in a rpg.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 6282054, member: 58416"] A lot of other rpgs already have rules which allow for moving and attacking; attacking while moving, and various other things. However, other rpgs also treat a lot of aspects of combat much differently than D&D. (For example, some of the games I play have active defenses, so the fighter used in the example in the other MaM thread isn't just standing there and getting hit; he can attempt to dodge, parry, or block.) I don't find 5E particularly innovative for allowing movement during attacks. (Not deriding the idea as bad... just saying that it's odd to credit WoTC with creating an idea which other rpgs are already using.) I don't see MaMing as a problem, but I do see some strange cases being created by how some of the various D&D rules for combat interact. Those cases aren't problems per se; they simply create a combat environment which is likely different than what most people expect. That's not particularly different than the previous edition though, so whether it's a problem or not depends upon perspective and how you feel combat and tactics should work in a rpg. [/QUOTE]
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Splitting your Move - The Move-Attack-Move Dynamic
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