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Spoiler for Adventures in the Forgotten Realms: Dungeon Mechanics.
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<blockquote data-quote="Henadic Theologian" data-source="post: 8285821" data-attributes="member: 7030526"><p>Already Schemes, Planes, Pheonema, Commanders, and Emblems all go into the Command Zone. Weirdly Companions don't. I personally think Dungeons will be like a cross between Schemes, Planes, and Sagas with a mini game element to them. Venture into the Dungeon might simply allow you to activate/use the Dungeon Card in your Command Zone. It might never enter the battlefield, but like a Scheme just stay in the Command Zone doing its thing. </p><p></p><p>[URL unfurl="true"]https://mtg.fandom.com/wiki/Command[/URL]</p><p></p><p></p><p> "Scheme cards remain in the command zone throughout the game, both while they’re part of a scheme deck and while they’re face up. They’re not permanents. They can’t be cast. If a scheme card would leave the command zone, it remains in the command zone."</p><p></p><p> So yeah I think they are most likely a a variant of Scheme cards, but different in some ways. Like maybe you exile creatures to use them as they go into the Dungeon, but they get rewards upon their return from exile, like +1 counters, treasure tokens and artifacts (I think treasure tokens are going to be big in AFR).</p></blockquote><p></p>
[QUOTE="Henadic Theologian, post: 8285821, member: 7030526"] Already Schemes, Planes, Pheonema, Commanders, and Emblems all go into the Command Zone. Weirdly Companions don't. I personally think Dungeons will be like a cross between Schemes, Planes, and Sagas with a mini game element to them. Venture into the Dungeon might simply allow you to activate/use the Dungeon Card in your Command Zone. It might never enter the battlefield, but like a Scheme just stay in the Command Zone doing its thing. [URL unfurl="true"]https://mtg.fandom.com/wiki/Command[/URL] "Scheme cards remain in the command zone throughout the game, both while they’re part of a scheme deck and while they’re face up. They’re not permanents. They can’t be cast. If a scheme card would leave the command zone, it remains in the command zone." So yeah I think they are most likely a a variant of Scheme cards, but different in some ways. Like maybe you exile creatures to use them as they go into the Dungeon, but they get rewards upon their return from exile, like +1 counters, treasure tokens and artifacts (I think treasure tokens are going to be big in AFR). [/QUOTE]
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