Ambrus
Explorer
My group and I have recently ended our Planescape campaign and I'm planning on picking up one of Paizo's great Adventure Paths for our next Pathfinder campaign. I'm wondering what kind of settings, adventures and challenges are involved in the various post Rise of the Runelords A.P.s. I'd also like, if possible, to read spoiler free summaries so that I don't ruin all of the APs for myself if I happen to play through one in the future. It's a tough balancing act; trying to learn about the various APs without learning too much about them. 
So can anyone help me out? Which APs are the most fun to run? Which are the most fun to play through? Which features the best story? Speaking broadly, what elements are prominent in each: political intrigue, dungeon exploration, monster bashing, mystery solving, wilderness adventuring, gritty urban adventuring, subtaranean adventuring, extraplanar adventuring, etc, etc. Thanks for the help!

So can anyone help me out? Which APs are the most fun to run? Which are the most fun to play through? Which features the best story? Speaking broadly, what elements are prominent in each: political intrigue, dungeon exploration, monster bashing, mystery solving, wilderness adventuring, gritty urban adventuring, subtaranean adventuring, extraplanar adventuring, etc, etc. Thanks for the help!
