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[Spoilers] Arkgeist Chronicles
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<blockquote data-quote="EarthSeraphEdna" data-source="post: 7830926" data-attributes="member: 49309"><p>There remain pockets of interest in 4e around the internet. We belong to many different camps, some more mechanically- and optimization-inclined than others, and even those who are mechanically- and optimization-inclined tend to be broken up into sub-camps that do not quite get along with one another. The online 4e community is very fragmented, dare I say balkanized, in its perspectives and philosophies on 4e. Still, we do exist.</p><p></p><p>Your work on 4e mechanics is admirable by amateur standards, and I say that with genuine praise. It shows plenty of raw effort and hard work. It is just that it is not backed up with in-depth understanding and experience with the mechanics of 4e, and tainted every so often by bringing in preconceptions from 3.X and Pathfinder, most notably the completely out-of-place antimagic mechanics that persistently crop up throughout the whole adventure path.</p><p></p><p>This does mean that we have had to heavily revise more and more encounters as the adventure path has gone along, but at least we appreciate the raw effort you put into the mechanical side of the 4e version. We particularly appreciate the flavor text present in many of the monsters.</p><p></p><p>I am afraid I still do not quite process your point on Nicodemus. Most of his speeches, primarily those in books #7 and book #10, revolve around lofty goals of, "We are going to change the world," but the adventure path as presented seldom actually proposes <strong>how</strong> Nicodemus wants to change the world. There are heavy shades of globalism (e.g. all the efforts to make Danor and Risur friendly with one another, the efforts to make Ber accept other nations' culture), and some shades of a world ruled by an enlightened few, but the adventure path is never explicit about this. I can understand what you are saying about reducing the total amount of suffering, and increasing understanding and empathy, but I do not think the adventure path books really sell the idea all that well; even the Miller's Pyre proposal is glossed over as one of the many ideas that the Obscurati noncommittally spitballs around.</p><p></p><p>The most damning thing about the Obscurati, in my opinion, is that the Mutravir convocation has to happen at all. If they had any actual, uniting philosophy, then they would have had a pitch for a planar configuration ready to go. Rather, the Mutravir convocation is all about pitching various planar configurations, and even Nicodemus himself does not go into the convocation knowing what he wants, instead expecting someone to conveniently pitch a configuration that seems vaguely acceptable to his morals and ethics. That is my real issue with the Obscurati: they make a big deal about changing the world, but they are indecisive and wishy-washy on <strong>how</strong> to change the world, and that weakens them as a philosophical antagonist, lacking a guiding ethos.</p></blockquote><p></p>
[QUOTE="EarthSeraphEdna, post: 7830926, member: 49309"] There remain pockets of interest in 4e around the internet. We belong to many different camps, some more mechanically- and optimization-inclined than others, and even those who are mechanically- and optimization-inclined tend to be broken up into sub-camps that do not quite get along with one another. The online 4e community is very fragmented, dare I say balkanized, in its perspectives and philosophies on 4e. Still, we do exist. Your work on 4e mechanics is admirable by amateur standards, and I say that with genuine praise. It shows plenty of raw effort and hard work. It is just that it is not backed up with in-depth understanding and experience with the mechanics of 4e, and tainted every so often by bringing in preconceptions from 3.X and Pathfinder, most notably the completely out-of-place antimagic mechanics that persistently crop up throughout the whole adventure path. This does mean that we have had to heavily revise more and more encounters as the adventure path has gone along, but at least we appreciate the raw effort you put into the mechanical side of the 4e version. We particularly appreciate the flavor text present in many of the monsters. I am afraid I still do not quite process your point on Nicodemus. Most of his speeches, primarily those in books #7 and book #10, revolve around lofty goals of, "We are going to change the world," but the adventure path as presented seldom actually proposes [B]how[/B] Nicodemus wants to change the world. There are heavy shades of globalism (e.g. all the efforts to make Danor and Risur friendly with one another, the efforts to make Ber accept other nations' culture), and some shades of a world ruled by an enlightened few, but the adventure path is never explicit about this. I can understand what you are saying about reducing the total amount of suffering, and increasing understanding and empathy, but I do not think the adventure path books really sell the idea all that well; even the Miller's Pyre proposal is glossed over as one of the many ideas that the Obscurati noncommittally spitballs around. The most damning thing about the Obscurati, in my opinion, is that the Mutravir convocation has to happen at all. If they had any actual, uniting philosophy, then they would have had a pitch for a planar configuration ready to go. Rather, the Mutravir convocation is all about pitching various planar configurations, and even Nicodemus himself does not go into the convocation knowing what he wants, instead expecting someone to conveniently pitch a configuration that seems vaguely acceptable to his morals and ethics. That is my real issue with the Obscurati: they make a big deal about changing the world, but they are indecisive and wishy-washy on [B]how[/B] to change the world, and that weakens them as a philosophical antagonist, lacking a guiding ethos. [/QUOTE]
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