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[Spoilers] Arkgeist Chronicles
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<blockquote data-quote="EarthSeraphEdna" data-source="post: 7830936" data-attributes="member: 49309"><p>(I edit my posts frequently, Ryan Nock, so I urge you to have a second look at the post just above yours. My apologies for that.)</p><p></p><p>I can understand the idea that Nicodemus actually wanted Miller's Pyre for a baseline, but I do not think that book #7, as presented, actually conveys the idea all that well. In other words, your intent did not carry over into what the adventure actually shows to the DM/GM and the players. Book #7 comes across more like Nicodemus and the rest of the Obscurati having no idea what sort of society they actually want to implement in the world, and hoping that some enterprising individual magically pitches something that sounds awesome.</p><p></p><p>I think that the convocation is actually one of the weakest parts of the adventure path. Other issues with the convocation include the cell compartmentalization making no sense whatsoever (the ring-based identification never made any sense either, due to its many impracticalities, and book #7 seems to have forgotten about the rings altogether), and the PCs' actions making no impact whatsoever on Nicodemus or the planar configuration in the long term. Indeed, book #7 posits that the PCs might pitch their own configuration, which may even win the vote, but this ultimately does nothing whatsoever for the views of any of the Obscurati. It does not help that the explained system for planar mechanics and planar traits does not actually line up with how things work in books #12 and #13, which is frustrating for someone actually trying to understand the setting's planar mechanics.</p><p></p><p>Book #7's Mortal Possession is also a mechanical nightmare from a 4e perspective, snapping game balance in half on many counts. Furthermore, this society-changing magical ritual is completely forgotten about later. It is mind-blowing just how much mind transference into fresh corpse vessels can change civilization, yet this is never touched upon.</p></blockquote><p></p>
[QUOTE="EarthSeraphEdna, post: 7830936, member: 49309"] (I edit my posts frequently, Ryan Nock, so I urge you to have a second look at the post just above yours. My apologies for that.) I can understand the idea that Nicodemus actually wanted Miller's Pyre for a baseline, but I do not think that book #7, as presented, actually conveys the idea all that well. In other words, your intent did not carry over into what the adventure actually shows to the DM/GM and the players. Book #7 comes across more like Nicodemus and the rest of the Obscurati having no idea what sort of society they actually want to implement in the world, and hoping that some enterprising individual magically pitches something that sounds awesome. I think that the convocation is actually one of the weakest parts of the adventure path. Other issues with the convocation include the cell compartmentalization making no sense whatsoever (the ring-based identification never made any sense either, due to its many impracticalities, and book #7 seems to have forgotten about the rings altogether), and the PCs' actions making no impact whatsoever on Nicodemus or the planar configuration in the long term. Indeed, book #7 posits that the PCs might pitch their own configuration, which may even win the vote, but this ultimately does nothing whatsoever for the views of any of the Obscurati. It does not help that the explained system for planar mechanics and planar traits does not actually line up with how things work in books #12 and #13, which is frustrating for someone actually trying to understand the setting's planar mechanics. Book #7's Mortal Possession is also a mechanical nightmare from a 4e perspective, snapping game balance in half on many counts. Furthermore, this society-changing magical ritual is completely forgotten about later. It is mind-blowing just how much mind transference into fresh corpse vessels can change civilization, yet this is never touched upon. [/QUOTE]
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