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[Spoilers] Arkgeist Chronicles
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<blockquote data-quote="EarthSeraphEdna" data-source="post: 7830939" data-attributes="member: 49309"><p>I think that the Obscurati are <strong>serviceable</strong> antagonists. In the broadest of strokes, they are absolutely amazing, but my DM and I do not think that they hold up to a closer scrutiny on what their ethics, morals, and philosophies actually are. Ryan Nock has explained much of the thought processes behind them, but I do not think that enough of those thought processes actually made it into the writing of the adventure path.</p><p></p><p>There is a difference between how the adventure path is actually written and presented, and how each individual DM/GM presents the adventure path. Arkwright here has been an overwhelmingly outstanding DM in presenting and expanding <em>Zeitgeist</em>, but everyone at the table is quite clear on what parts our DM is presenting faithfully, and what parts our DM has had to write in custom content to fill in the gaps for. It is only through this blending of baseline content and custom material that our playthrough has been so memorable, and I do not think we would have had quite as entertaining an experience if we just played through baseline <em>Zeitgeist</em>.</p><p></p><p>My DM and I are very detail-oriented. We have plenty of time on our hands, and for us, it is not just about the broad strokes, but the precise detail in which those broad strokes are carried out. That is how we are able to spend every other day, if not every day, discussing many points about <em>Zeitgeist</em> and thinking of ways to improve it in our own eyes.</p><p></p><p>I can understand that in a product this large, and with no editors, there were bound to be many things that wound up neglected. That is understandable, but it does not render the product immune to criticism. I think that this is a fantastic product overall, but I am not going to overlook its shortcomings.</p></blockquote><p></p>
[QUOTE="EarthSeraphEdna, post: 7830939, member: 49309"] I think that the Obscurati are [B]serviceable[/B] antagonists. In the broadest of strokes, they are absolutely amazing, but my DM and I do not think that they hold up to a closer scrutiny on what their ethics, morals, and philosophies actually are. Ryan Nock has explained much of the thought processes behind them, but I do not think that enough of those thought processes actually made it into the writing of the adventure path. There is a difference between how the adventure path is actually written and presented, and how each individual DM/GM presents the adventure path. Arkwright here has been an overwhelmingly outstanding DM in presenting and expanding [I]Zeitgeist[/I], but everyone at the table is quite clear on what parts our DM is presenting faithfully, and what parts our DM has had to write in custom content to fill in the gaps for. It is only through this blending of baseline content and custom material that our playthrough has been so memorable, and I do not think we would have had quite as entertaining an experience if we just played through baseline [I]Zeitgeist[/I]. My DM and I are very detail-oriented. We have plenty of time on our hands, and for us, it is not just about the broad strokes, but the precise detail in which those broad strokes are carried out. That is how we are able to spend every other day, if not every day, discussing many points about [I]Zeitgeist[/I] and thinking of ways to improve it in our own eyes. I can understand that in a product this large, and with no editors, there were bound to be many things that wound up neglected. That is understandable, but it does not render the product immune to criticism. I think that this is a fantastic product overall, but I am not going to overlook its shortcomings. [/QUOTE]
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