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[Spoilers] Arkgeist Chronicles
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<blockquote data-quote="Lily Fae" data-source="post: 7830987" data-attributes="member: 7016574"><p>All jokes aside,</p><p>Hello there! One of Arkwright's players here, playing the bunny eared Ruri Eccles.</p><p></p><p>I think we've had a unique experience with Zeitgeist, due to having had one and a half very inquisitive players determined to "100%" the campaign, along with a permissive GM who has allowed a lot of free rein to explore themes, concepts, and eventualities, except where it conflicts with the hard coded events of the AP. </p><p></p><p>After playing through the vast majority of it, the adventure really is broad and deep in scale, with an impressive combination of allowing the players to enact significant change in the overall state of the world and both allied and enemy plans, while also looping back to the structure of the AP taking into account the changes. </p><p></p><p>I would also note that the majority of the frustrations of the GM and fellow players were from the fact that some of the plot threads were not followed through on; essentially, they were sad there was not <strong>more </strong>of those factional lore and story that we could play through. The fact that we were 100%ing this made the shortcomings more evident, in comparison with the overall structure.</p><p></p><p>The standout highlight moments for me - </p><p><em>The Coaltongue incident</em></p><p><em>The Intrigue aboard the Railway </em></p><p><em>The Reunification of Ber</em></p><p><em>Stanfield's Betrayal</em></p><p>And, <em>TVisiting Every Destroyed Plane in the Gyre, or What We Did On Our Holidays. </em></p><p></p><p>I myself had touched on the technological and ethical treatment of the many changes going on, and am sad that I was unable to have been able to spend more time getting involved that Adslahnit had put in. </p><p></p><p>Overall, it really has been a blast to play, and from the moral and philosophical queries of hiveminds and use of religion for the greater good, to touching on the plight of "common folk" in a Zeitgeist (title drop) of culture, of technology and more. Both in thanks to the writers and the GM and other players. </p><p></p><p>And we still have one more book to go!</p></blockquote><p></p>
[QUOTE="Lily Fae, post: 7830987, member: 7016574"] All jokes aside, Hello there! One of Arkwright's players here, playing the bunny eared Ruri Eccles. I think we've had a unique experience with Zeitgeist, due to having had one and a half very inquisitive players determined to "100%" the campaign, along with a permissive GM who has allowed a lot of free rein to explore themes, concepts, and eventualities, except where it conflicts with the hard coded events of the AP. After playing through the vast majority of it, the adventure really is broad and deep in scale, with an impressive combination of allowing the players to enact significant change in the overall state of the world and both allied and enemy plans, while also looping back to the structure of the AP taking into account the changes. I would also note that the majority of the frustrations of the GM and fellow players were from the fact that some of the plot threads were not followed through on; essentially, they were sad there was not [B]more [/B]of those factional lore and story that we could play through. The fact that we were 100%ing this made the shortcomings more evident, in comparison with the overall structure. The standout highlight moments for me - [I]The Coaltongue incident The Intrigue aboard the Railway The Reunification of Ber Stanfield's Betrayal[/I] And, [I]TVisiting Every Destroyed Plane in the Gyre, or What We Did On Our Holidays. [/I] I myself had touched on the technological and ethical treatment of the many changes going on, and am sad that I was unable to have been able to spend more time getting involved that Adslahnit had put in. Overall, it really has been a blast to play, and from the moral and philosophical queries of hiveminds and use of religion for the greater good, to touching on the plight of "common folk" in a Zeitgeist (title drop) of culture, of technology and more. Both in thanks to the writers and the GM and other players. And we still have one more book to go! [/QUOTE]
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