Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
[SPOILERS] Enhancing Tomb of Annihilation
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jimmytheccomic" data-source="post: 7228268" data-attributes="member: 6875326"><p>So, I've got a change I'm making up front, putting it here in case it's helpful to someone else. </p><p></p><p>Teleporting to Chult seems less fun for me than sailing in, and I also know my players are gonna joke around about level 1s being sent to the island instead of a more skilled/experienced party, so I'm gonna kill two birds with one stone while also giving a nice action set piece in the beginning. </p><p></p><p>I like the "Cellar of Death" DMs Guild adventure, so I'm going to open up with that, which gives the players a link to the Harpers. Rather than the NPC the book provides (whom puts on a time limit I'm not crazy about in an exploration campaign), the party is going to be part of a larger Harper strike force. They're on three boats of Harpers sailing to Chult. (That'll also give some time for some fun interactions while sailing to flesh out their characters more, and maaaaybe some pirate adventures, I'll feel out the room.)</p><p></p><p>Once the ships arrive at Chult, I want to have a huge battle with Aremag, in which the party is shipwrecked and most of the rest of the Harpers are killed. This'll give me a few big advantages. </p><p></p><p>-Establishes the danger and weirdness of Chult, while also getting to paint a nice island reveal since they're sailing in. </p><p></p><p>-Give us a nice huge action set piece up front </p><p></p><p>-Push the threat of the death curse. Before the voyage, the idea of death being permanent felt more like an abstract threat to the Harpers, but I want to play up the absolute terror faced by the other adventurers as they realize this could mean they're dying for good. </p><p></p><p>-And, if I strike up any great NPC relationships while sailing through, one or two of them can survive as well and give me some sub-plot juice in Chult. </p><p></p><p>Hope this is helpful to someone!</p></blockquote><p></p>
[QUOTE="jimmytheccomic, post: 7228268, member: 6875326"] So, I've got a change I'm making up front, putting it here in case it's helpful to someone else. Teleporting to Chult seems less fun for me than sailing in, and I also know my players are gonna joke around about level 1s being sent to the island instead of a more skilled/experienced party, so I'm gonna kill two birds with one stone while also giving a nice action set piece in the beginning. I like the "Cellar of Death" DMs Guild adventure, so I'm going to open up with that, which gives the players a link to the Harpers. Rather than the NPC the book provides (whom puts on a time limit I'm not crazy about in an exploration campaign), the party is going to be part of a larger Harper strike force. They're on three boats of Harpers sailing to Chult. (That'll also give some time for some fun interactions while sailing to flesh out their characters more, and maaaaybe some pirate adventures, I'll feel out the room.) Once the ships arrive at Chult, I want to have a huge battle with Aremag, in which the party is shipwrecked and most of the rest of the Harpers are killed. This'll give me a few big advantages. -Establishes the danger and weirdness of Chult, while also getting to paint a nice island reveal since they're sailing in. -Give us a nice huge action set piece up front -Push the threat of the death curse. Before the voyage, the idea of death being permanent felt more like an abstract threat to the Harpers, but I want to play up the absolute terror faced by the other adventurers as they realize this could mean they're dying for good. -And, if I strike up any great NPC relationships while sailing through, one or two of them can survive as well and give me some sub-plot juice in Chult. Hope this is helpful to someone! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[SPOILERS] Enhancing Tomb of Annihilation
Top