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[SPOILERS] Enhancing Tomb of Annihilation
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<blockquote data-quote="Onslaught" data-source="post: 7246311" data-attributes="member: 61011"><p>In theory, that should only happen by 5th level, and by then the PCs should have already reached Omu (or be near there) so that's not entirely a problem.</p><p></p><p></p><p>Good to know!</p><p></p><p>But by your description it seems players must do almost every sidequest in order to reach 5th Level before Omu (and then some Random Encounters), right? I seems a good pace, especially because I want to change a few things while porting ToA to Xen'drik.</p><p></p><p></p><p>As a new DM, I'm a bit afraid of handling that many NPCs... however, it seems like a lot of potential scenes. </p><p></p><p></p><p></p><p></p><p></p><p>So you're implying they'll go back to Port Nyanzaru a few times? Well, they do have some 30-spare days if they know where they're heading.</p><p></p><p></p><p></p><p></p><p>This is a good idea if you know players will go back to Port Nyanzaru... but it may delay the characters a bit...</p><p></p><p></p><p></p><p>So I hope I don't kill my player's characters in the first few encounters as I'll try to make things hard hahahaha <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Regarding the great link shared by [MENTION=6899775]extralead[/MENTION]:</p><p></p><p></p><p>Which brings us to another batch of questions:</p><p>1) What do you think about this statement? I dislike encumbrance, but it does make things more demanding</p><p>2) Does more Guides and a bigger expedition (beasts of burden) makes it harder because it's more mouths to feed? What if the DM foil the NPC's ability to forraje as they're just pointing the way?</p><p>3) Also for the experienced ones... how many 4h sessions to finish the hexcrawl part ? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>4) Does Gritty Rules from DMG for extended rest periods help with difficulty? </p><p></p><p>This last topic have some interesting alternatives and discussions: <a href="http://www.enworld.org/forum/showthread.php?589401-Long-Rest-House-Rule-to-adjust-to-quot-frequently-resting-quot-campaigns" target="_blank">http://www.enworld.org/forum/showthread.php?589401-Long-Rest-House-Rule-to-adjust-to-quot-frequently-resting-quot-campaigns</a> but seems to be hitting a dead end, sadly.</p></blockquote><p></p>
[QUOTE="Onslaught, post: 7246311, member: 61011"] In theory, that should only happen by 5th level, and by then the PCs should have already reached Omu (or be near there) so that's not entirely a problem. Good to know! But by your description it seems players must do almost every sidequest in order to reach 5th Level before Omu (and then some Random Encounters), right? I seems a good pace, especially because I want to change a few things while porting ToA to Xen'drik. As a new DM, I'm a bit afraid of handling that many NPCs... however, it seems like a lot of potential scenes. So you're implying they'll go back to Port Nyanzaru a few times? Well, they do have some 30-spare days if they know where they're heading. This is a good idea if you know players will go back to Port Nyanzaru... but it may delay the characters a bit... So I hope I don't kill my player's characters in the first few encounters as I'll try to make things hard hahahaha :) Regarding the great link shared by [MENTION=6899775]extralead[/MENTION]: Which brings us to another batch of questions: 1) What do you think about this statement? I dislike encumbrance, but it does make things more demanding 2) Does more Guides and a bigger expedition (beasts of burden) makes it harder because it's more mouths to feed? What if the DM foil the NPC's ability to forraje as they're just pointing the way? 3) Also for the experienced ones... how many 4h sessions to finish the hexcrawl part ? :) 4) Does Gritty Rules from DMG for extended rest periods help with difficulty? This last topic have some interesting alternatives and discussions: [url]http://www.enworld.org/forum/showthread.php?589401-Long-Rest-House-Rule-to-adjust-to-quot-frequently-resting-quot-campaigns[/url] but seems to be hitting a dead end, sadly. [/QUOTE]
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