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[SPOILERS] Enhancing Tomb of Annihilation
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<blockquote data-quote="pukunui" data-source="post: 7264384" data-attributes="member: 54629"><p>Meepo is kinda like their mascot. Can't leave him behind! He generally doesn't do much in combat, but he was part of the piggyback team that made it through the Man & Crocodile traps.</p><p></p><p>I'm not sure why they hired two guides. They wanted Qawasha along because he was the tortle druid PC's contact in Chult, and of course Qawasha comes with his own sidekick. And they wanted Eku because she is a "do-gooder" and told them she could get them to the oracle at Orolunga.</p><p></p><p>And then, because they were going up the Soshenstar, I had Undril approach them to ask if she could come along. She'll most likely leave the party at Camp Vengeance, although she could end up as a replacement PC if need be.</p><p></p><p>At this point, I'm thinking I'm not going to bother with XP. They're fourth level right now. I think I'll let them hit 5th if/when they meet with Saja N'baza and find out about Omu, and then I'll see if I can get Eku to steer them to Kir Sabal/Nangalore for the flying ritual. They can gain another level after they defeat the medusa or successfully get the ritual. Might have to get them to do some other stuff in between, though, to gain another level so they can be 7th by the time they reach Omu, so they can get to 8 before going into the Fane and then 9 by the time they enter the tomb. </p><p></p><p>I've done it before, and it works out all right. The PCs absolutely can go and help. The idea is just that the extra baddies are to keep the NPC allies occupied so they don't slow down the combat or make the PCs' part of the fight too easy. If the PCs *don't* go and help, then I can just narrate the outcome without having to roll any dice. If they *do* go and help, then I can start rolling dice for the NPC allies and such too.</p><p></p><p>Yes, the 5e adventures do seem to incorporate a lot of potential NPC allies, don't they? It's possible to collect lots of NPC hangers-on in <em>Curse of Strahd</em> as well. I think it's one of the ways they justify throwing lower level heroes at higher level threats (eg. giving the PCs some storm giants to make fighting a mighty blue dragon at 10th level more fair).</p></blockquote><p></p>
[QUOTE="pukunui, post: 7264384, member: 54629"] Meepo is kinda like their mascot. Can't leave him behind! He generally doesn't do much in combat, but he was part of the piggyback team that made it through the Man & Crocodile traps. I'm not sure why they hired two guides. They wanted Qawasha along because he was the tortle druid PC's contact in Chult, and of course Qawasha comes with his own sidekick. And they wanted Eku because she is a "do-gooder" and told them she could get them to the oracle at Orolunga. And then, because they were going up the Soshenstar, I had Undril approach them to ask if she could come along. She'll most likely leave the party at Camp Vengeance, although she could end up as a replacement PC if need be. At this point, I'm thinking I'm not going to bother with XP. They're fourth level right now. I think I'll let them hit 5th if/when they meet with Saja N'baza and find out about Omu, and then I'll see if I can get Eku to steer them to Kir Sabal/Nangalore for the flying ritual. They can gain another level after they defeat the medusa or successfully get the ritual. Might have to get them to do some other stuff in between, though, to gain another level so they can be 7th by the time they reach Omu, so they can get to 8 before going into the Fane and then 9 by the time they enter the tomb. I've done it before, and it works out all right. The PCs absolutely can go and help. The idea is just that the extra baddies are to keep the NPC allies occupied so they don't slow down the combat or make the PCs' part of the fight too easy. If the PCs *don't* go and help, then I can just narrate the outcome without having to roll any dice. If they *do* go and help, then I can start rolling dice for the NPC allies and such too. Yes, the 5e adventures do seem to incorporate a lot of potential NPC allies, don't they? It's possible to collect lots of NPC hangers-on in [I]Curse of Strahd[/I] as well. I think it's one of the ways they justify throwing lower level heroes at higher level threats (eg. giving the PCs some storm giants to make fighting a mighty blue dragon at 10th level more fair). [/QUOTE]
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