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[SPOILERS] Enhancing Tomb of Annihilation
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<blockquote data-quote="wizardlvl80" data-source="post: 7331360" data-attributes="member: 6933326"><p>I changed navigation a bit - since I couldn't find stats for guides in ToA, I decided that players can go alone into jungle or hire a guide. They decided to hire Azaka Stormfang and I gave them advantage on navigation checks because they hired her.</p><p></p><p></p><p>My party started at lvl 4 and I think this was a great idea. I think that Port Nyanzaru is a cool place but it's not cooler than jungles of Chult. My players almost skipped Nyanzaru part as they wanted to head straight to explore jungle.</p><p></p><p>They - same as I - find not interesting dino racing and betting and they think of Port as of a base for further journey (a pit stop). Also, adventure that should be a time bomb, locks players in Port Nyanzaru and forces them doing non-plot related things like rescuing a guy who ows someone money etc..</p><p></p><p>I also changed the main plot a bit. I find it way to expositional that characters now from the beginning that they have to find Omu and Soulmonger. I started campaign in city of Neverwinter (I'm running this in 4e timeline). Dead people were starting to rise from their graves with blue triangle mark on their forhead (Ras Nsi mark) and also people who were resurrected are slowly turning into zombies and rotting alive - they also have blue triangle mark.</p><p></p><p>Firstly, characters had to find what is this blue triangle and when they realised it's a mark of dead Barae from city of Mezro, they were assigned for a quest to Chult, to find out what's going on. Lord Neverember's daughter is rotting since she was raised from dead few years ago. He founded their travel to Chult and recommended to contact his ally - Wakanga O'tamu.</p><p></p><p>Thanks to this, my players know nothing about Soulmonger, Omu and they are exploring the jungle and searching for answers and clues. They are looking for cause of this zombie-disease and they starting to realise it has something in common with Ras Nsi.</p></blockquote><p></p>
[QUOTE="wizardlvl80, post: 7331360, member: 6933326"] I changed navigation a bit - since I couldn't find stats for guides in ToA, I decided that players can go alone into jungle or hire a guide. They decided to hire Azaka Stormfang and I gave them advantage on navigation checks because they hired her. My party started at lvl 4 and I think this was a great idea. I think that Port Nyanzaru is a cool place but it's not cooler than jungles of Chult. My players almost skipped Nyanzaru part as they wanted to head straight to explore jungle. They - same as I - find not interesting dino racing and betting and they think of Port as of a base for further journey (a pit stop). Also, adventure that should be a time bomb, locks players in Port Nyanzaru and forces them doing non-plot related things like rescuing a guy who ows someone money etc.. I also changed the main plot a bit. I find it way to expositional that characters now from the beginning that they have to find Omu and Soulmonger. I started campaign in city of Neverwinter (I'm running this in 4e timeline). Dead people were starting to rise from their graves with blue triangle mark on their forhead (Ras Nsi mark) and also people who were resurrected are slowly turning into zombies and rotting alive - they also have blue triangle mark. Firstly, characters had to find what is this blue triangle and when they realised it's a mark of dead Barae from city of Mezro, they were assigned for a quest to Chult, to find out what's going on. Lord Neverember's daughter is rotting since she was raised from dead few years ago. He founded their travel to Chult and recommended to contact his ally - Wakanga O'tamu. Thanks to this, my players know nothing about Soulmonger, Omu and they are exploring the jungle and searching for answers and clues. They are looking for cause of this zombie-disease and they starting to realise it has something in common with Ras Nsi. [/QUOTE]
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