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[SPOILERS] Enhancing Tomb of Annihilation
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<blockquote data-quote="Yes" data-source="post: 7331757" data-attributes="member: 6912978"><p>My player's party just made it to Omu.</p><p></p><p>They breezed through the jungle since they were lv 7 when they started the campaign. Their character made it through the first part of Out Of The Abyss, and I decided to run TOA in between the two parts for a change of scenery. The plot hook is they have to help Syndra Silvane to secure the Harper's help in investigating the demon threat in the Underdark ( and nobody gives a damn in general about underground demons when dignitaries all over the world are dying because of the resurrection curse.)</p><p></p><p>At port Nyanzaru, I had the players meet Zagmira the Red Mage of Thay. I thought it might be nice to give them a sense early on that they weren't alone in the race. And since none of them are too big on D&D's lore, I had to hint that the Red Wizards are a force to be reckoned with. The encounter is as follows:</p><p></p><p>You spot a frail figure in a red robe walking the streets. Everybody is making way to let her pass and talking in hushed tones. Four brutish men wearing dark leather and displaying short swords open the way for her ( four others dressed in a less ostentatiously menacing way follow here more discretly, eying the streets for danger.) One of the thugs bumps into a unwary tabaxi minstrel. The thug punches him and breaks the poor minstrel's ocarina under his foot.</p><p></p><p>If the players confront Zagmira's guard about the Minstrel's treatment, the mage sighs, shoots an annoyed look at the thug who cowers in terror, and she acts very polite and civil, casting a mending spell on the musical instrument. She even gives the tabaxi a gold piece for his trouble. But all the while, if the characters aren't native, she asks pointed questions to get a sense of their motivations. If she finds out they're here to mount an expedition, she smiles slowly, wishes them good luck and tells them they might meet again in the jungle.</p><p></p><p></p><p></p><p></p><p></p><p>I only ran one custom encounter in the jungle during their travels. I'm gonna share the details of this encounter with you:</p><p></p><p>The Emerald Snakes ( encounter lv 6+)</p><p></p><p>During the night in the jungle, if the players assigned to guard duty fail a perception check while a band of Yuan-Ti is supposed to attack, if the party looks too dangerous for them, they juste take note of their forces and prepare this ambush instead.</p><p></p><p>A few days later, if the characters are supposed to encounter a patrol from the Emerald Enclave, they encounter a band of Yuan-Ti purebloods posing as Emerald Enclave scouts and druids. They outnumber the party by two, and try to lure them with the promise of safe rest in their camp nearby. The Yuan-Ti attacked the real enclave camp the day before and massacred everybody. They cleaned the camp right after, prepared their disguise and the rest of their forces ( 1 malison and 2 purebloods per players ) are lying in wait at the camp. </p><p></p><p>Things that can tip the players:</p><p></p><p>1 The appearance of the EE group is perfectly timed 1 or 2 hours before sunset, and their camp is conveniently placed an hour's walk from there.</p><p></p><p>2 They're all humans/Chultians.</p><p></p><p>3 Some of the Yuan-Ti posing as druids might be wearing metal.</p><p></p><p>4 Any pointed question about the EE ways is answered elusivly.</p><p></p><p>5 They're all proudly wearing a clean EE patch ( EE is not that big on heraldic and protocol) </p><p></p><p>6 An insight or investigation check opposed to Pure-Blood's deception check might reveal some serpentine trait.</p><p></p><p>7 They look peaceful and particularly calm ( The Chult Jungle is unnerving even to the most skilled ranger or disciple of nature.)</p><p></p><p>(I made it easy since my players aren't really big on picking on clues, and their characters aren't especially perceptive or wary either. But I know a Yuan-Ti is supposed to be more sly. So feel free to adjust those details to the amount of deception required.)</p><p></p><p>If the players are not particularly suspicious of the EE party, they follow them to the village where they might spot a few snakes crawling in or out of thatched huts. They're targeted by simultaneous suggestions spell from all their new friends "Now that you're sssss-safe with us-ssss, just drop your weapons-sss and relax-ssss..." and then attacked. The Yuan-Ti try to capture them and bring them to their temple in Omu.</p></blockquote><p></p>
[QUOTE="Yes, post: 7331757, member: 6912978"] My player's party just made it to Omu. They breezed through the jungle since they were lv 7 when they started the campaign. Their character made it through the first part of Out Of The Abyss, and I decided to run TOA in between the two parts for a change of scenery. The plot hook is they have to help Syndra Silvane to secure the Harper's help in investigating the demon threat in the Underdark ( and nobody gives a damn in general about underground demons when dignitaries all over the world are dying because of the resurrection curse.) At port Nyanzaru, I had the players meet Zagmira the Red Mage of Thay. I thought it might be nice to give them a sense early on that they weren't alone in the race. And since none of them are too big on D&D's lore, I had to hint that the Red Wizards are a force to be reckoned with. The encounter is as follows: You spot a frail figure in a red robe walking the streets. Everybody is making way to let her pass and talking in hushed tones. Four brutish men wearing dark leather and displaying short swords open the way for her ( four others dressed in a less ostentatiously menacing way follow here more discretly, eying the streets for danger.) One of the thugs bumps into a unwary tabaxi minstrel. The thug punches him and breaks the poor minstrel's ocarina under his foot. If the players confront Zagmira's guard about the Minstrel's treatment, the mage sighs, shoots an annoyed look at the thug who cowers in terror, and she acts very polite and civil, casting a mending spell on the musical instrument. She even gives the tabaxi a gold piece for his trouble. But all the while, if the characters aren't native, she asks pointed questions to get a sense of their motivations. If she finds out they're here to mount an expedition, she smiles slowly, wishes them good luck and tells them they might meet again in the jungle. I only ran one custom encounter in the jungle during their travels. I'm gonna share the details of this encounter with you: The Emerald Snakes ( encounter lv 6+) During the night in the jungle, if the players assigned to guard duty fail a perception check while a band of Yuan-Ti is supposed to attack, if the party looks too dangerous for them, they juste take note of their forces and prepare this ambush instead. A few days later, if the characters are supposed to encounter a patrol from the Emerald Enclave, they encounter a band of Yuan-Ti purebloods posing as Emerald Enclave scouts and druids. They outnumber the party by two, and try to lure them with the promise of safe rest in their camp nearby. The Yuan-Ti attacked the real enclave camp the day before and massacred everybody. They cleaned the camp right after, prepared their disguise and the rest of their forces ( 1 malison and 2 purebloods per players ) are lying in wait at the camp. Things that can tip the players: 1 The appearance of the EE group is perfectly timed 1 or 2 hours before sunset, and their camp is conveniently placed an hour's walk from there. 2 They're all humans/Chultians. 3 Some of the Yuan-Ti posing as druids might be wearing metal. 4 Any pointed question about the EE ways is answered elusivly. 5 They're all proudly wearing a clean EE patch ( EE is not that big on heraldic and protocol) 6 An insight or investigation check opposed to Pure-Blood's deception check might reveal some serpentine trait. 7 They look peaceful and particularly calm ( The Chult Jungle is unnerving even to the most skilled ranger or disciple of nature.) (I made it easy since my players aren't really big on picking on clues, and their characters aren't especially perceptive or wary either. But I know a Yuan-Ti is supposed to be more sly. So feel free to adjust those details to the amount of deception required.) If the players are not particularly suspicious of the EE party, they follow them to the village where they might spot a few snakes crawling in or out of thatched huts. They're targeted by simultaneous suggestions spell from all their new friends "Now that you're sssss-safe with us-ssss, just drop your weapons-sss and relax-ssss..." and then attacked. The Yuan-Ti try to capture them and bring them to their temple in Omu. [/QUOTE]
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