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[SPOILERS] Enhancing Tomb of Annihilation
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<blockquote data-quote="Quickleaf" data-source="post: 7371628" data-attributes="member: 20323"><p>That's a good guideline. I was contemplating giving the guide Salida (who is billed as a "seasoned explorer") the part of the ranger's Natural Explorer trait about "not getting lost" when it comes to jungles; definitely incentives selecting her as a guide.</p><p></p><p>One question I have is about explaining & foreshadowing the magical conditions in the Tomb of the Nine Gods. </p><p></p><p>Definitely Valindra Shadowmantle should have books on Omu's engineering/magic/history which could reveal some of this. I'm guessing older editions of D&D have spells/components/special materials that explain some of the magical conditions. And the point of having explanations rather than "it's magic!" is to provide an in-story way of foreshadowing this to players & reward clever play if players think of a creative work-around.</p><p></p><p>Thoughts on the following?</p><p></p><p><strong><em>Antimagic Field doesn't stop Trickster Gods.</em></strong> Maybe Princess Mwaxanaré considers worship of Trickster Gods a form of <em>matumbe</em> (forbidden magic outside usual spellcasting system)?</p><p><strong><em>Misdirection of Arcane Gate, Banishment, Dimension Door, Gate, Plane Shift, Teleport, and Word of Recall.</em></strong> IIRC wasn't there a d20 / 3e spell for this?</p><p><strong><em>Divination false readings.</em></strong> A version of the d20 <em>misdirection</em> spell on a massive scale?</p><p><strong><em>Clairvoyance Failure.</em></strong> Why just <em>clairvoyance</em> and not <em>scrying</em>?</p><p><strong><em>Passwall & Etherealness can't move through walls.</em></strong> Gorgon's blood mixed into mortar – maybe include notes about mass gorgon sacrifices occurring in Omu during Acererak's subjugation of the city (explaining why there are no gorgons in Chult), and maybe iron bull skull in Tomb of Nine Gods (Area 68) is actually a gorgon's skull?</p><p><strong><em>Stone Shape outright failing.</em></strong> Entire tomb is built on top of dead, their bones are built into walls, masonry bricks include powdered bone....so it doesn't strictly count as stone - maybe include notes about ossuaries being common in Omu?</p><p><strong><em>Find Traps outright failing.</em></strong> Maybe <em>everything</em> in the tomb detects as a trap because Acererak made it all to inflict sudden/unexpected harmful effects? I guess whether the spell reveals "general nature of danger posed by a trap" would be up to DM's discretion?</p><p><strong><em>Divination, Augury, and Astral Projection outright failing.</em></strong> Somehow the Tomb of the Nine Gods seems to be mostly cut off from gods & Astral Plane – maybe include notes about Acererak's reign silencing prayers to all gods in Omu? Or could this be a side effect of Soulmonger (and foreshadowed via Sewn Sisters)?</p><p><strong><em>Transport via Plants & Tree Stride outright failing.</em></strong> Maybe Acererak wiped out most spiritlords (druids) which he saw as a threat to his plan (due to <em>reincarnate</em> spell circumventing Death Curse), and specifically created wards against their magic which might penetrate the tomb? Qawasha or a druid PC using <em>detect magic</em> in the tomb might be recognize such wards.</p><p><strong><em>Wish outright failing.</em></strong> No good reason for this one, but given ToA's levels it won't come up, so a non-issue.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7371628, member: 20323"] That's a good guideline. I was contemplating giving the guide Salida (who is billed as a "seasoned explorer") the part of the ranger's Natural Explorer trait about "not getting lost" when it comes to jungles; definitely incentives selecting her as a guide. One question I have is about explaining & foreshadowing the magical conditions in the Tomb of the Nine Gods. Definitely Valindra Shadowmantle should have books on Omu's engineering/magic/history which could reveal some of this. I'm guessing older editions of D&D have spells/components/special materials that explain some of the magical conditions. And the point of having explanations rather than "it's magic!" is to provide an in-story way of foreshadowing this to players & reward clever play if players think of a creative work-around. Thoughts on the following? [B][I]Antimagic Field doesn't stop Trickster Gods.[/I][/B] Maybe Princess Mwaxanaré considers worship of Trickster Gods a form of [I]matumbe[/I] (forbidden magic outside usual spellcasting system)? [B][I]Misdirection of Arcane Gate, Banishment, Dimension Door, Gate, Plane Shift, Teleport, and Word of Recall.[/I][/B] IIRC wasn't there a d20 / 3e spell for this? [B][I]Divination false readings.[/I][/B] A version of the d20 [I]misdirection[/I] spell on a massive scale? [B][I]Clairvoyance Failure.[/I][/B] Why just [I]clairvoyance[/I] and not [I]scrying[/I]? [B][I]Passwall & Etherealness can't move through walls.[/I][/B] Gorgon's blood mixed into mortar – maybe include notes about mass gorgon sacrifices occurring in Omu during Acererak's subjugation of the city (explaining why there are no gorgons in Chult), and maybe iron bull skull in Tomb of Nine Gods (Area 68) is actually a gorgon's skull? [B][I]Stone Shape outright failing.[/I][/B] Entire tomb is built on top of dead, their bones are built into walls, masonry bricks include powdered bone....so it doesn't strictly count as stone - maybe include notes about ossuaries being common in Omu? [B][I]Find Traps outright failing.[/I][/B] Maybe [I]everything[/I] in the tomb detects as a trap because Acererak made it all to inflict sudden/unexpected harmful effects? I guess whether the spell reveals "general nature of danger posed by a trap" would be up to DM's discretion? [B][I]Divination, Augury, and Astral Projection outright failing.[/I][/B] Somehow the Tomb of the Nine Gods seems to be mostly cut off from gods & Astral Plane – maybe include notes about Acererak's reign silencing prayers to all gods in Omu? Or could this be a side effect of Soulmonger (and foreshadowed via Sewn Sisters)? [B][I]Transport via Plants & Tree Stride outright failing.[/I][/B] Maybe Acererak wiped out most spiritlords (druids) which he saw as a threat to his plan (due to [I]reincarnate[/I] spell circumventing Death Curse), and specifically created wards against their magic which might penetrate the tomb? Qawasha or a druid PC using [I]detect magic[/I] in the tomb might be recognize such wards. [B][I]Wish outright failing.[/I][/B] No good reason for this one, but given ToA's levels it won't come up, so a non-issue. [/QUOTE]
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