Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[SPOILERS] Enhancing Tomb of Annihilation
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quickleaf" data-source="post: 7492526" data-attributes="member: 20323"><p>Yep! Good idea on the mad monkey mists surrounding the palace.</p><p></p><p>Any other ideas for Widow Groat or her personal “lair” Ras Nsi’s Old Palace?</p><p></p><p>Here’s the map I have so far; four areas: surrounds, towers, foyer/main room, and a dragon turtle shell vault.</p><p></p><p>I’m envisioning this as Widow Groat’s private sanctum away from the Tomb where she can pursue her agendas and keep her secrets away from prying eyes of her two “younger sisters” Baggy Nana and Peggy Deadbells. She has been in Chult for nearly 100 years (judging by ToA’s timeline with Omu’s fall), which is about three human generations...enough for some grandparents to have stories hinting at “the witch with coins over her eyes” & for the culture to value dreamcatcher like things which keep dreams safe.</p><p></p><p>ToA offers little in the way of motivation or role playing details for the Sewn Sisters, so... running off the gold coins on her eyes theme, I pick a hag personality trait from Volo’s: “I enjoy wagers as part of my bargains, which increase the risks of stakes.” OK, so Widow Groat is a wheeler and dealer. If she’s to appear in person she’ll need enough minion muscle to keep a group of about six 5th level PCs (and a couple NPC allies) at bay, as well as interesting items/information/charms to trade.</p><p></p><p>The PCs are traveling there to break Widow Groat’s muteness curse on Dragonbait who clearly knows something about the Death Curse - in fact his homeworld was drained of life by Acererak (none of that is canon, just my interpretation). So there’s one main thing they might trade for. Additionally, they’re interested in learning anything they can glean about Ras Nsi (since it *was* his old palace), and I’m imagining including some clues about his transformation into yuan-ti. Lastly, I’m contemplating throwing some twist in, such as a trapped soul of a dead NPC or two the PCs are familiar with...which Widow Groat might trade for.</p><p></p><p>For some reason I’m imagining Widow Groat as the “face” of her sisters, and the one who has a longstanding enmity with the Mage Hunters (a group that was based in Mezro and hunted supernatural threats / renegade spellcasters). There is a tribe belonging to the Mage Hunters known as the Obanashi, who attempt to continue the old teachings. Perhaps Widow Groat hates them and, borrowing from Volo’s, she steals a child from the family each generation.</p><p></p><p>I’m contemplating having her be a bit obsessed with Acererak in a twisted romantic fashion. Hmm.</p><p></p><p>Finally, she’s described as having ants climb in and out of her skull... that makes me wonder if she has some connection to the Biting Ants goblin tribe of Yellyark..</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7492526, member: 20323"] Yep! Good idea on the mad monkey mists surrounding the palace. Any other ideas for Widow Groat or her personal “lair” Ras Nsi’s Old Palace? Here’s the map I have so far; four areas: surrounds, towers, foyer/main room, and a dragon turtle shell vault. I’m envisioning this as Widow Groat’s private sanctum away from the Tomb where she can pursue her agendas and keep her secrets away from prying eyes of her two “younger sisters” Baggy Nana and Peggy Deadbells. She has been in Chult for nearly 100 years (judging by ToA’s timeline with Omu’s fall), which is about three human generations...enough for some grandparents to have stories hinting at “the witch with coins over her eyes” & for the culture to value dreamcatcher like things which keep dreams safe. ToA offers little in the way of motivation or role playing details for the Sewn Sisters, so... running off the gold coins on her eyes theme, I pick a hag personality trait from Volo’s: “I enjoy wagers as part of my bargains, which increase the risks of stakes.” OK, so Widow Groat is a wheeler and dealer. If she’s to appear in person she’ll need enough minion muscle to keep a group of about six 5th level PCs (and a couple NPC allies) at bay, as well as interesting items/information/charms to trade. The PCs are traveling there to break Widow Groat’s muteness curse on Dragonbait who clearly knows something about the Death Curse - in fact his homeworld was drained of life by Acererak (none of that is canon, just my interpretation). So there’s one main thing they might trade for. Additionally, they’re interested in learning anything they can glean about Ras Nsi (since it *was* his old palace), and I’m imagining including some clues about his transformation into yuan-ti. Lastly, I’m contemplating throwing some twist in, such as a trapped soul of a dead NPC or two the PCs are familiar with...which Widow Groat might trade for. For some reason I’m imagining Widow Groat as the “face” of her sisters, and the one who has a longstanding enmity with the Mage Hunters (a group that was based in Mezro and hunted supernatural threats / renegade spellcasters). There is a tribe belonging to the Mage Hunters known as the Obanashi, who attempt to continue the old teachings. Perhaps Widow Groat hates them and, borrowing from Volo’s, she steals a child from the family each generation. I’m contemplating having her be a bit obsessed with Acererak in a twisted romantic fashion. Hmm. Finally, she’s described as having ants climb in and out of her skull... that makes me wonder if she has some connection to the Biting Ants goblin tribe of Yellyark.. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[SPOILERS] Enhancing Tomb of Annihilation
Top