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[Spoilers] Fey Sickness
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<blockquote data-quote="arkwright" data-source="post: 7644685" data-attributes="member: 6925177"><p>GMs, Zeit writers- I bring you a theory, some Deep Lore. But first, the story of how I found it.</p><p></p><p>Zeitgeist. My party and I start it, and start running it. A crucial issue at the beginning of the AP: *industry vs the fey in Risur*. We nod sagely and RP appropriately as we mosey on through the books; befriending the Duchess, talking to Gale, and so on. It's a very important issue- the more Risur expands, the more ill the fey grow, the more they are pushed back. Poor fairies- the smog must choke them, the iron must repel them, as is the traditional thematic lore of the fey v technology universal theme. Nature versus technology.</p><p></p><p>Skip ahead, and, in Book 9- we finally come across the first clear example of the fey tech-sickness, in the Dreaming proper. It's quite the disruption- on the road to the capital Clover, a 'traffic jam' has occurred. People are backed up, complaining of a high-pitched whine, keeping over a half-mile distant from a 'blighted area', which 'irritates the fey on a visceral level'.</p><p></p><p>...it's a mill. A flour mill, powered by a water wheel in the river.</p><p></p><p>This is odd.</p><p></p><p>Water-driven mills are *ancient Egyptian*-level technology. If these mills so disturb the fey, then the fey should have been cantankerous at Risur since before the nation's <em>founding</em> for their bothersome mills.</p><p></p><p>Then in the same book we read of another incidence of fey tech-irritation. </p><p><em>The riverport of Clover has been befouled by the presence in the Waking of a whirligig ship, its tails spinning and its blowhole belching steam at a mechanical rhythm. The maddening song of the vessel’s metal heart is felt in every fey’s bones, all the more vexing for its silence to the ears.</em></p><p><em></em></p><p><em></em>So, a thought occurs- and for confirmation we race back to the Players' Guide, to see the original discussion of the fey tech-illness.</p><p><em>They are unsettled by anything with spinning parts, from wagon wheels to the gears of a clocktower, and often try to break such devices as fervently as a man might chase a mosquito.</em></p><p><em></em></p><p><em></em>...</p><p></p><p>...what if. What if.</p><p></p><p>What if the fey aren't disturbed by <em>technology</em>.</p><p></p><p>What if the fey are disturbed by<strong><em> spinning wheels</em></strong>.</p><p></p><p>...</p><p></p><p>It sounds pretty darn bonkers. Yet the more we have searched, the more we have failed to find very much that <em>contradicts </em>this theory.</p><p></p><p>What we did next doesn't much matter- a quickly homebrewed adventure delving Cauldron Hill to destroy a fey-curse put in place by the Red Contessa, afflicting the fey with wheel-sickness.</p><p></p><p>What does matter is- are we wrong? What are the implications? Could Risur build fey-friendly technology by basing their technology on MASSIVE wheels, which spin so slowly that the fey aren't disturbed, albeit with lots of torque? Is the perfect anti-fey weapon a hoola-hoop?</p><p></p><p>...what if. What if.</p></blockquote><p></p>
[QUOTE="arkwright, post: 7644685, member: 6925177"] GMs, Zeit writers- I bring you a theory, some Deep Lore. But first, the story of how I found it. Zeitgeist. My party and I start it, and start running it. A crucial issue at the beginning of the AP: *industry vs the fey in Risur*. We nod sagely and RP appropriately as we mosey on through the books; befriending the Duchess, talking to Gale, and so on. It's a very important issue- the more Risur expands, the more ill the fey grow, the more they are pushed back. Poor fairies- the smog must choke them, the iron must repel them, as is the traditional thematic lore of the fey v technology universal theme. Nature versus technology. Skip ahead, and, in Book 9- we finally come across the first clear example of the fey tech-sickness, in the Dreaming proper. It's quite the disruption- on the road to the capital Clover, a 'traffic jam' has occurred. People are backed up, complaining of a high-pitched whine, keeping over a half-mile distant from a 'blighted area', which 'irritates the fey on a visceral level'. ...it's a mill. A flour mill, powered by a water wheel in the river. This is odd. Water-driven mills are *ancient Egyptian*-level technology. If these mills so disturb the fey, then the fey should have been cantankerous at Risur since before the nation's [I]founding[/I] for their bothersome mills. Then in the same book we read of another incidence of fey tech-irritation. [I]The riverport of Clover has been befouled by the presence in the Waking of a whirligig ship, its tails spinning and its blowhole belching steam at a mechanical rhythm. The maddening song of the vessel’s metal heart is felt in every fey’s bones, all the more vexing for its silence to the ears. [/I]So, a thought occurs- and for confirmation we race back to the Players' Guide, to see the original discussion of the fey tech-illness. [I]They are unsettled by anything with spinning parts, from wagon wheels to the gears of a clocktower, and often try to break such devices as fervently as a man might chase a mosquito. [/I]... ...what if. What if. What if the fey aren't disturbed by [I]technology[/I]. What if the fey are disturbed by[B][I] spinning wheels[/I][/B]. ... It sounds pretty darn bonkers. Yet the more we have searched, the more we have failed to find very much that [I]contradicts [/I]this theory. What we did next doesn't much matter- a quickly homebrewed adventure delving Cauldron Hill to destroy a fey-curse put in place by the Red Contessa, afflicting the fey with wheel-sickness. What does matter is- are we wrong? What are the implications? Could Risur build fey-friendly technology by basing their technology on MASSIVE wheels, which spin so slowly that the fey aren't disturbed, albeit with lots of torque? Is the perfect anti-fey weapon a hoola-hoop? ...what if. What if. [/QUOTE]
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