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[SPOILERS] Final encounter in Tyranny of Dragons and playing a wizard for 16 levels
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<blockquote data-quote="Celtavian" data-source="post: 6573858" data-attributes="member: 5834"><p>Pleasure to provide it. The wizard was a big concern of mine with the new edition as was magic in general. I didn't need to be as dominant as the 3E wizard or 3E casters were in general. I needed magic to feel like magic meaning different than the capabilities of martials, more powerful than what other classes (especially martials) could accomplish (not necessarily in terms of damage, but in effect), and tactically interesting in terms of problem solving in and out of combat. I felt the wizard met all three of my criteria without going overboard like 3E casters. At every level you pulled off things no one else could pull off, but at the same time you were never so powerful that any other group members felt unnecessary or overshadowed. Even in the end game encounter against Tiamat when my wizard couldn't do much in combat, he was the only one that was going to get us out of there if things went bad. I was sitting on my <em>teleport</em> just in case. I had <em>maze</em> ready for a short respite from Tiamat if we needed it. I believe <em>maze</em> is an ability check rather than a saving throw, thus allowing it to bypass Legendary Resistance. That's one thing I recommend every wizard player do: read the spell text carefully. Small differences in text can make all the difference in battle.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6573858, member: 5834"] Pleasure to provide it. The wizard was a big concern of mine with the new edition as was magic in general. I didn't need to be as dominant as the 3E wizard or 3E casters were in general. I needed magic to feel like magic meaning different than the capabilities of martials, more powerful than what other classes (especially martials) could accomplish (not necessarily in terms of damage, but in effect), and tactically interesting in terms of problem solving in and out of combat. I felt the wizard met all three of my criteria without going overboard like 3E casters. At every level you pulled off things no one else could pull off, but at the same time you were never so powerful that any other group members felt unnecessary or overshadowed. Even in the end game encounter against Tiamat when my wizard couldn't do much in combat, he was the only one that was going to get us out of there if things went bad. I was sitting on my [I]teleport[/I] just in case. I had [I]maze[/I] ready for a short respite from Tiamat if we needed it. I believe [I]maze[/I] is an ability check rather than a saving throw, thus allowing it to bypass Legendary Resistance. That's one thing I recommend every wizard player do: read the spell text carefully. Small differences in text can make all the difference in battle. [/QUOTE]
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[SPOILERS] Final encounter in Tyranny of Dragons and playing a wizard for 16 levels
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