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[SPOILERS] Final encounter in Tyranny of Dragons and playing a wizard for 16 levels
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 6577096" data-attributes="member: 11760"><p>Ugh. That's pretty lame, on multiple levels.</p><p></p><p>Players shouldn't be required to "<a href="http://forum.rpg.net/showthread.php?288340-Explain-Pixel-Bitching" target="_blank">pixel bitch</a>" their way to the magical "correct solution" to play any D&D adventure. Bad design there. Maybe something's more optimal, sure, but that should be a bonus, not something to penalize players for if they don't stumble upon it.</p><p></p><p>Secondly, I'm sad to hear that WotC hasn't realized that making magic into blasting and buffing and nothing else, albeit with different skins to "add variety" was something they should have left in 4E. If there really aren't spells that work on anything other than the target of the spell, that's a pretty terrible choice that hurts not only the people who play spellcasters but really limits the game itself, because it diminishes what sorts of things can happen in adventures, not to mention discourages some folks from playing.</p><p></p><p>In any case, the best way to react to terrible design is to <a href="http://en.wikipedia.org/wiki/Kobayashi_Maru" target="_blank">Kobayashi Maru</a> that joint and break the encounter by whatever legal means are available. If altering the environment isn't possible, maybe get an ally who can change the situation involved. Anything's better than wafting around, not participating in the climax of the adventure.</p><p></p><p>I'd also talk to your DM about what a crappy experience that was and ask them to watch out for that kind of thing in the future.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 6577096, member: 11760"] Ugh. That's pretty lame, on multiple levels. Players shouldn't be required to "[url=http://forum.rpg.net/showthread.php?288340-Explain-Pixel-Bitching]pixel bitch[/url]" their way to the magical "correct solution" to play any D&D adventure. Bad design there. Maybe something's more optimal, sure, but that should be a bonus, not something to penalize players for if they don't stumble upon it. Secondly, I'm sad to hear that WotC hasn't realized that making magic into blasting and buffing and nothing else, albeit with different skins to "add variety" was something they should have left in 4E. If there really aren't spells that work on anything other than the target of the spell, that's a pretty terrible choice that hurts not only the people who play spellcasters but really limits the game itself, because it diminishes what sorts of things can happen in adventures, not to mention discourages some folks from playing. In any case, the best way to react to terrible design is to [url=http://en.wikipedia.org/wiki/Kobayashi_Maru]Kobayashi Maru[/url] that joint and break the encounter by whatever legal means are available. If altering the environment isn't possible, maybe get an ally who can change the situation involved. Anything's better than wafting around, not participating in the climax of the adventure. I'd also talk to your DM about what a crappy experience that was and ask them to watch out for that kind of thing in the future. [/QUOTE]
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[SPOILERS] Final encounter in Tyranny of Dragons and playing a wizard for 16 levels
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