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[SPOILERS] Final encounter in Tyranny of Dragons and playing a wizard for 16 levels
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<blockquote data-quote="Tony Vargas" data-source="post: 6577216" data-attributes="member: 996"><p>Thanks for the encounter report, Celtavian. It sounds like WotC almost pulled a Bruce Cordell (Heart of Nightfang Spire) on you, there. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>It does also look like a primer for handling high-level challenges, and shows 5e delivering on some of it's promises:</p><p></p><p>It does, for instance, seem reminiscent of the classic game, as 5e has tried so hard to be. You have a high-level monster that's highly resistant to spells, and needs magic weapons to hit. You have the fighter wailing on it with a magic weapon meant specifically for it. All very familiar in concept, if a little different on the details. Admittedly, the casters backing off and buffing is a little more 3e than classic, but then 5e is comfortably situated between 2e & 3e in a lot of ways.</p><p></p><p></p><p></p><p> It sounds like you were happy with the wizard's magic 'feeling like magic' and being 'more powerful' and tactically interesting, for 15 levels...</p><p></p><p>They must have done, if they were able to have fun with it for all of the preceding 15 levels...</p><p></p><p> Such are the vagaries of artitrary spotlight balance.</p><p></p><p>So the three "martials" (one barbarian/fighter, one divine half-caster Paladin, and one arcane full-caster Bard are all 'martial,' in your book, it seems - maybe you meant 'melee' or 'doesn't completely disdain weapons') get to look a bit like the heroes they're supposed to be at the end - thanks to an overpowered magic sword, some smiting and some buff and protective spells. Doesn't seem so bad. </p><p></p><p> That doesn't sound too useless, and it does sound like having really-magical magic that can do things others simply can't. </p><p>Ironically, that you didn't need the Maze puts Tiamat in the category of 'not worth a spell.' </p><p></p><p> So, in theory, casters were supposed to have a shot at more fully-participating in the final battle, as well, if the party had jumped through more of the right hoops?</p><p></p><p>It sounded like they didn't just 'not fail,' but virtually rolled over the goddess of evil dragons. Maybe letting that circle protect from her breath weapons was too much?</p><p></p><p> What you're whinging about, there, definitely isn't an issue in 5e, and wasn't even one in 4e. "Casters not as profoundly broken as in 3e" isn't the same thing as "casters useless," nor even "casters not Tier 1 anymore." Indeed, Celtavian described having a Tier 1 experience with his Wizard, right up to the until point that the module used multiple god-like attributes of a capstone legendary encounter to stack the deck against him. (And even that, apparently, could have been knocked down if the party had managed to "pixel bitch their way to the magical correct solution," as you put it.)</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6577216, member: 996"] Thanks for the encounter report, Celtavian. It sounds like WotC almost pulled a Bruce Cordell (Heart of Nightfang Spire) on you, there. ;) It does also look like a primer for handling high-level challenges, and shows 5e delivering on some of it's promises: It does, for instance, seem reminiscent of the classic game, as 5e has tried so hard to be. You have a high-level monster that's highly resistant to spells, and needs magic weapons to hit. You have the fighter wailing on it with a magic weapon meant specifically for it. All very familiar in concept, if a little different on the details. Admittedly, the casters backing off and buffing is a little more 3e than classic, but then 5e is comfortably situated between 2e & 3e in a lot of ways. It sounds like you were happy with the wizard's magic 'feeling like magic' and being 'more powerful' and tactically interesting, for 15 levels... They must have done, if they were able to have fun with it for all of the preceding 15 levels... Such are the vagaries of artitrary spotlight balance. So the three "martials" (one barbarian/fighter, one divine half-caster Paladin, and one arcane full-caster Bard are all 'martial,' in your book, it seems - maybe you meant 'melee' or 'doesn't completely disdain weapons') get to look a bit like the heroes they're supposed to be at the end - thanks to an overpowered magic sword, some smiting and some buff and protective spells. Doesn't seem so bad. That doesn't sound too useless, and it does sound like having really-magical magic that can do things others simply can't. Ironically, that you didn't need the Maze puts Tiamat in the category of 'not worth a spell.' So, in theory, casters were supposed to have a shot at more fully-participating in the final battle, as well, if the party had jumped through more of the right hoops? It sounded like they didn't just 'not fail,' but virtually rolled over the goddess of evil dragons. Maybe letting that circle protect from her breath weapons was too much? What you're whinging about, there, definitely isn't an issue in 5e, and wasn't even one in 4e. "Casters not as profoundly broken as in 3e" isn't the same thing as "casters useless," nor even "casters not Tier 1 anymore." Indeed, Celtavian described having a Tier 1 experience with his Wizard, right up to the until point that the module used multiple god-like attributes of a capstone legendary encounter to stack the deck against him. (And even that, apparently, could have been knocked down if the party had managed to "pixel bitch their way to the magical correct solution," as you put it.) [/QUOTE]
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[SPOILERS] Final encounter in Tyranny of Dragons and playing a wizard for 16 levels
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