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[SPOILERS] Final encounter in Tyranny of Dragons and playing a wizard for 16 levels
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<blockquote data-quote="Tony Vargas" data-source="post: 6577840" data-attributes="member: 996"><p>I'm glad to hear it. I suppose I was fooled by the way you kept bringing up 4e, and repeating the kinds of things edition warriors tended to say. I'm sure you just heard them, and didn't know any better. Now, hopefully you do. </p><p></p><p>I also hope you'll keep an open mind about the new edition this time around, instead of putting too much credence in overzealous critics.</p><p></p><p>Any concern for casters in general or wizards in particular lacking for options, flexibility, versatility and/or power in 5e is unfounded. Neo-Vanican casting combines the flexibility of 3.5 spontaneous & prepped casting in one package that the familiar-from-3e core Tier 1 full casters (Wizard, Cleric, Druid) all get. Spell slots are fewer, but the added flexibility means fewer slots are wasted. Spell damage scales with spell level instead of caster level, but save DCs scale with character level instead of spell level. The details of the mechanics are different, the points at which classes and encounters might be balanced are different, but casters get many spells, can swap them out via preparation, and spells are powerful, described in natural language that leaves plenty of room for player creativity & DM interpretation, and should feel like they're really magical.</p><p></p><p>Surely 'bad' design isn't /as/ bad in that case. But, really, even if it were bad design, by some criteria of design quality, to work in a limitation on some class or strategy so that others could have a chance to shine, it's a 'bad' design that has worked for D&D for a long time. Classic D&D was /full/ of such tricks. 5e actively tries to evoke the feel of classic D&D as one of its major goals. </p><p></p><p>Looks like success.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6577840, member: 996"] I'm glad to hear it. I suppose I was fooled by the way you kept bringing up 4e, and repeating the kinds of things edition warriors tended to say. I'm sure you just heard them, and didn't know any better. Now, hopefully you do. I also hope you'll keep an open mind about the new edition this time around, instead of putting too much credence in overzealous critics. Any concern for casters in general or wizards in particular lacking for options, flexibility, versatility and/or power in 5e is unfounded. Neo-Vanican casting combines the flexibility of 3.5 spontaneous & prepped casting in one package that the familiar-from-3e core Tier 1 full casters (Wizard, Cleric, Druid) all get. Spell slots are fewer, but the added flexibility means fewer slots are wasted. Spell damage scales with spell level instead of caster level, but save DCs scale with character level instead of spell level. The details of the mechanics are different, the points at which classes and encounters might be balanced are different, but casters get many spells, can swap them out via preparation, and spells are powerful, described in natural language that leaves plenty of room for player creativity & DM interpretation, and should feel like they're really magical. Surely 'bad' design isn't /as/ bad in that case. But, really, even if it were bad design, by some criteria of design quality, to work in a limitation on some class or strategy so that others could have a chance to shine, it's a 'bad' design that has worked for D&D for a long time. Classic D&D was /full/ of such tricks. 5e actively tries to evoke the feel of classic D&D as one of its major goals. Looks like success. [/QUOTE]
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[SPOILERS] Final encounter in Tyranny of Dragons and playing a wizard for 16 levels
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