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*Dungeons & Dragons
[SPOILERS] Final encounter in Tyranny of Dragons and playing a wizard for 16 levels
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<blockquote data-quote="Tony Vargas" data-source="post: 6578842" data-attributes="member: 996"><p>5e set out to make magic feel more magical, and to be more versatile, powerful, and greater in scope - all (along with many other things) to re-capture the feel of the classic game. That means resorting to the same sorts of tricks the classic game did to counter such magic, including spell immunity. There's probably quite a lot of other immunities that aren't as (wet) blanket, but still apply to lots of spells. 5e doesn't seem to have gone for anything quite as impactful as old-school magic resistance, though. I'd consider adding something like that back in to make demons/devils/etc a little scarier.</p><p></p><p> That's intentional. The DM can make those rulings as he sees fit to get the best results for his campaign. If the party casters /haven't/ been dominating throughout the campaign, he can be a little more liberal, and let a 'clever' indirect use of the spell by pass immunity or legendary resistance; if he's still trying to reign in the weird wizard show of his campaign, he can extend it to immunity to the bonus damage from a buff or even to protective spells cast on allies being useless against the immune creature's attacks and the like.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6578842, member: 996"] 5e set out to make magic feel more magical, and to be more versatile, powerful, and greater in scope - all (along with many other things) to re-capture the feel of the classic game. That means resorting to the same sorts of tricks the classic game did to counter such magic, including spell immunity. There's probably quite a lot of other immunities that aren't as (wet) blanket, but still apply to lots of spells. 5e doesn't seem to have gone for anything quite as impactful as old-school magic resistance, though. I'd consider adding something like that back in to make demons/devils/etc a little scarier. That's intentional. The DM can make those rulings as he sees fit to get the best results for his campaign. If the party casters /haven't/ been dominating throughout the campaign, he can be a little more liberal, and let a 'clever' indirect use of the spell by pass immunity or legendary resistance; if he's still trying to reign in the weird wizard show of his campaign, he can extend it to immunity to the bonus damage from a buff or even to protective spells cast on allies being useless against the immune creature's attacks and the like. [/QUOTE]
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[SPOILERS] Final encounter in Tyranny of Dragons and playing a wizard for 16 levels
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