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[SPOILERS] Final encounter in Tyranny of Dragons and playing a wizard for 16 levels
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<blockquote data-quote="KarinsDad" data-source="post: 6580957" data-attributes="member: 2011"><p>And here I thought you were trying to be serious pulling out the 8th level spell Dominate Monster (which is almost never cast at 99% of tables because most casters are not high enough to ever cast it) or the 9th level spell Wish (which is also almost never cast at 99% of tables because most casters are not high enough to ever cast it).</p><p></p><p>Yes, the super uber wonderful spells are in the game, but it doesn't mean that they get that much spotlight time at all.</p><p></p><p></p><p>Using Wish as an example is like saying "Well, an American can grow up to be President". Sure, that could happen, but it's so rare that it's not worth talking about. I've played D&D for nearly 4 decades and have never seen a caster get high enough level to cast Wish. Ever. Yeah, it can happen, but it's far from a good example of the wonders of 5E magic.</p><p></p><p></p><p>Or we could talk about Melf's Acid Arrow that does about 15 points of damage (about 10 points the first round and 5 points the second round), less than the damage that a Ranger often does with a bow (D8 + 3 + D6 Hunter's Mark + D8 Colossus Slayer) most rounds. The number of spells that pretty much suck compared to the number that are good is a high ratio. Which in turn means that most casters end up spamming the same spells day after day after day. Magic also seems mundane because the Ranger not only has spells, but his spells allow him to do a similar level of damage to arcane spells round after round after round most of the day.</p><p></p><p>Granted, magic does get nicer at higher levels. No doubt. It's still not that magical compared to normal mundane abilities when one considers that almost every single class can get spells. Wow! The Warlock is finally able to cast Vampiric Touch. At the same point in time that the fighter is attacking twice per round, parrying half of the attacks against him, healing himself once between short rests, and using a feat. So yeah, the Warlock can do a little damage, heal a little, and the fighter still does more damage and mitigates more damage. Color me unimpressed with that cool magical spell that is overall less effective than the mundane abilities. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6580957, member: 2011"] And here I thought you were trying to be serious pulling out the 8th level spell Dominate Monster (which is almost never cast at 99% of tables because most casters are not high enough to ever cast it) or the 9th level spell Wish (which is also almost never cast at 99% of tables because most casters are not high enough to ever cast it). Yes, the super uber wonderful spells are in the game, but it doesn't mean that they get that much spotlight time at all. Using Wish as an example is like saying "Well, an American can grow up to be President". Sure, that could happen, but it's so rare that it's not worth talking about. I've played D&D for nearly 4 decades and have never seen a caster get high enough level to cast Wish. Ever. Yeah, it can happen, but it's far from a good example of the wonders of 5E magic. Or we could talk about Melf's Acid Arrow that does about 15 points of damage (about 10 points the first round and 5 points the second round), less than the damage that a Ranger often does with a bow (D8 + 3 + D6 Hunter's Mark + D8 Colossus Slayer) most rounds. The number of spells that pretty much suck compared to the number that are good is a high ratio. Which in turn means that most casters end up spamming the same spells day after day after day. Magic also seems mundane because the Ranger not only has spells, but his spells allow him to do a similar level of damage to arcane spells round after round after round most of the day. Granted, magic does get nicer at higher levels. No doubt. It's still not that magical compared to normal mundane abilities when one considers that almost every single class can get spells. Wow! The Warlock is finally able to cast Vampiric Touch. At the same point in time that the fighter is attacking twice per round, parrying half of the attacks against him, healing himself once between short rests, and using a feat. So yeah, the Warlock can do a little damage, heal a little, and the fighter still does more damage and mitigates more damage. Color me unimpressed with that cool magical spell that is overall less effective than the mundane abilities. :cool: [/QUOTE]
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[SPOILERS] Final encounter in Tyranny of Dragons and playing a wizard for 16 levels
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