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*Dungeons & Dragons
[SPOILERS] Final encounter in Tyranny of Dragons and playing a wizard for 16 levels
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<blockquote data-quote="Tony Vargas" data-source="post: 6583052" data-attributes="member: 996"><p>So called 'half'-casters may not get the high-level spell power of full casters, but they still gain a caster's versatility...</p><p></p><p> In 1e, prior to UA, with conservative ability generation, sure. Double-specialization and TWFing but the post-UA 1e and 2e fighters had DPR to spare (we didn't call it that back then, of course). As far as items, the charts in the AD&D DMG were weighted towards fighter-useful items, like magic arms & armor, as well, and 2e didn't change that much.</p><p></p><p> I quite liked the 3.5 fighter, but was more for the customizeability. There were high-damage builds, and completing certain feat trees could be pretty impressive, but it didn't really match the DPR of the old 'quisinart of doom' fighters (nor the 5e fighter) - not relative to the AC & hps of monsters in 3e.</p><p></p><p>It has, relative to 3.5, when the gap was at its widest. The 5e fighter's action surge lets him nova pretty hard, too. When it comes to DPR, the 5e fighter is right up there with the heaviest hitters - which is the minimum you'd expect, given how little else the actual class delivers, especially for the Champion. It's not like when the Fighter was Tier 5, and couldn't even stack up next to the Tier 1s at his specialty. </p><p></p><p>The caster/non-caster gap is probably closer to what it was in AD&D (again, w/double-specialization, and a good load-out of magic items). 5e casters just have somewhat fewer slots at high level and a less broken spell list counting against them - and better chances of high-level foes failing saves, and far fewer restrictions/limitations on casting, itself in the plus column.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6583052, member: 996"] So called 'half'-casters may not get the high-level spell power of full casters, but they still gain a caster's versatility... In 1e, prior to UA, with conservative ability generation, sure. Double-specialization and TWFing but the post-UA 1e and 2e fighters had DPR to spare (we didn't call it that back then, of course). As far as items, the charts in the AD&D DMG were weighted towards fighter-useful items, like magic arms & armor, as well, and 2e didn't change that much. I quite liked the 3.5 fighter, but was more for the customizeability. There were high-damage builds, and completing certain feat trees could be pretty impressive, but it didn't really match the DPR of the old 'quisinart of doom' fighters (nor the 5e fighter) - not relative to the AC & hps of monsters in 3e. It has, relative to 3.5, when the gap was at its widest. The 5e fighter's action surge lets him nova pretty hard, too. When it comes to DPR, the 5e fighter is right up there with the heaviest hitters - which is the minimum you'd expect, given how little else the actual class delivers, especially for the Champion. It's not like when the Fighter was Tier 5, and couldn't even stack up next to the Tier 1s at his specialty. The caster/non-caster gap is probably closer to what it was in AD&D (again, w/double-specialization, and a good load-out of magic items). 5e casters just have somewhat fewer slots at high level and a less broken spell list counting against them - and better chances of high-level foes failing saves, and far fewer restrictions/limitations on casting, itself in the plus column. [/QUOTE]
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[SPOILERS] Final encounter in Tyranny of Dragons and playing a wizard for 16 levels
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