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General Tabletop Discussion
*Dungeons & Dragons
(SPOILERS for Vecna: Eve of Ruin) Are My Standards Too High for Adventures?
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<blockquote data-quote="GMforPowergamers" data-source="post: 9371642" data-attributes="member: 67338"><p>You missed my biggest gripe... my buddy bought it both on roll20 and book same day. he planed to run a homebrew from 5-8 then start it a little early. he read it and was like "Never mind this wont work." he asked in theory if... and described the set up and me and another (so 1/3+ of the group) unprompted said "Prepare to be derailed when we don't trust (insert NPC)" </p><p>so then he asked 1 or 2 follow ups we all as a group agreed we would 'derail' that by investigating the NPC thourally before we went on the quest... he told us the book takes that into account in fact there is a half page side bar on it...</p><p>so we were like "Great, so what's wrong?"</p><p>he then told us if we investigated that lead to either a TPK or us jumping right to the end of the mod...</p><p></p><p>I don't know all the details, (and the ones I do I am leaving vauge) but it feels to me that MOST groups will notice clues if something big is off and dropping said clues is a little weird.</p><p></p><p></p><p>it also reminds me of an old joke I used to make with a long gone buddy about speed running a zelda game... you get to a point where the villain wants this mcguffen, and the only way for you to get it first is to pass three trials... and you just say "Nope, he can't prove himself to be the hero so he can't get it... I win" and just stop playing.</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 9371642, member: 67338"] You missed my biggest gripe... my buddy bought it both on roll20 and book same day. he planed to run a homebrew from 5-8 then start it a little early. he read it and was like "Never mind this wont work." he asked in theory if... and described the set up and me and another (so 1/3+ of the group) unprompted said "Prepare to be derailed when we don't trust (insert NPC)" so then he asked 1 or 2 follow ups we all as a group agreed we would 'derail' that by investigating the NPC thourally before we went on the quest... he told us the book takes that into account in fact there is a half page side bar on it... so we were like "Great, so what's wrong?" he then told us if we investigated that lead to either a TPK or us jumping right to the end of the mod... I don't know all the details, (and the ones I do I am leaving vauge) but it feels to me that MOST groups will notice clues if something big is off and dropping said clues is a little weird. it also reminds me of an old joke I used to make with a long gone buddy about speed running a zelda game... you get to a point where the villain wants this mcguffen, and the only way for you to get it first is to pass three trials... and you just say "Nope, he can't prove himself to be the hero so he can't get it... I win" and just stop playing. [/QUOTE]
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(SPOILERS for Vecna: Eve of Ruin) Are My Standards Too High for Adventures?
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