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(SPOILERS for Vecna: Eve of Ruin) Are My Standards Too High for Adventures?
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<blockquote data-quote="DEFCON 1" data-source="post: 9371654" data-attributes="member: 7006"><p>To me, I just accept that it is statistically impossible for an adventure path that cover 8+ levels to hit a sweet spot for every single player out there. Too many people want too many varied things in what they are happy to run that there's no way to write one of these things that satisfies everyone. Someone wants the AP to be run exactly as-is right off the page so they don't have to do any single bit of work to make the adventure path their own... while another person wants nothing but areas and ideas in their AP that allows them to fill in things their own way and into their campaign world, because otherwise they've just been given a railroad adventure that forces players to just barrel through.</p><p></p><p>Heck, <em>Curse of Strahd</em> is generally considered one of the best of WotC's APs and yet we'll still find people here on the boards saying it sucks. And the <em>Tyranny of Dragons</em> AP is widely voted as one of, if not the worst AP WotC has written, and yet even a fairly known adventure critic right here, [USER=3586]@MerricB[/USER] will tell us it's one of his favorites. And all the bits he likes about it are the exactly things people have said as to why they hate it. So what kind of consistency of opinion on what a good AP has should we really expect?</p><p></p><p>Yep, a number of folks here have issues with <em>Eve of Ruin</em>. Same as with every other AP WotC has released. So this shouldn't be a surprise anymore, should it?</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9371654, member: 7006"] To me, I just accept that it is statistically impossible for an adventure path that cover 8+ levels to hit a sweet spot for every single player out there. Too many people want too many varied things in what they are happy to run that there's no way to write one of these things that satisfies everyone. Someone wants the AP to be run exactly as-is right off the page so they don't have to do any single bit of work to make the adventure path their own... while another person wants nothing but areas and ideas in their AP that allows them to fill in things their own way and into their campaign world, because otherwise they've just been given a railroad adventure that forces players to just barrel through. Heck, [I]Curse of Strahd[/I] is generally considered one of the best of WotC's APs and yet we'll still find people here on the boards saying it sucks. And the [I]Tyranny of Dragons[/I] AP is widely voted as one of, if not the worst AP WotC has written, and yet even a fairly known adventure critic right here, [USER=3586]@MerricB[/USER] will tell us it's one of his favorites. And all the bits he likes about it are the exactly things people have said as to why they hate it. So what kind of consistency of opinion on what a good AP has should we really expect? Yep, a number of folks here have issues with [I]Eve of Ruin[/I]. Same as with every other AP WotC has released. So this shouldn't be a surprise anymore, should it? [/QUOTE]
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(SPOILERS for Vecna: Eve of Ruin) Are My Standards Too High for Adventures?
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