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(SPOILERS for Vecna: Eve of Ruin) Are My Standards Too High for Adventures?
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<blockquote data-quote="jayoungr" data-source="post: 9373666" data-attributes="member: 6702445"><p>Actually, I enjoy tinkering with published adventures, which is why I'm the one who started many of the "Enhancing" threads on this forum. I just think the degree to which that tinkering is necessary to run the published adventures <em>at all</em> has been exaggerated.</p><p></p><p></p><p>It's hard as hell for level 1-9 PCs who blunder into Ravenloft to get out. The PCs in the Vecna adventure are higher level--and, based on the spoiler post upthread a bit, have some special circumstances working in their favor.</p><p></p><p></p><p>I actually think that would be a great idea. Pick the best 15 or so AL one-shots--because they do vary widely in quality--and compile them, with full maps and artwork. Include a few that can be strung together into a mini-arc. I don't know how practical such a project would be with the licensing agreements, though.</p><p></p><p></p><p>Personally, I feel that "TTRPG perfection" is a myth. Tastes differ and times change. There's no perfect game, just a perfect game for your table at a particular point in time.</p><p></p><p></p><p>Case in point: some people prefer <em>less</em> detailed lore so that they can make it their own. I'm not necessarily one of them, but I'm sure I've seen comments to that effect on the board.</p></blockquote><p></p>
[QUOTE="jayoungr, post: 9373666, member: 6702445"] Actually, I enjoy tinkering with published adventures, which is why I'm the one who started many of the "Enhancing" threads on this forum. I just think the degree to which that tinkering is necessary to run the published adventures [I]at all[/I] has been exaggerated. It's hard as hell for level 1-9 PCs who blunder into Ravenloft to get out. The PCs in the Vecna adventure are higher level--and, based on the spoiler post upthread a bit, have some special circumstances working in their favor. I actually think that would be a great idea. Pick the best 15 or so AL one-shots--because they do vary widely in quality--and compile them, with full maps and artwork. Include a few that can be strung together into a mini-arc. I don't know how practical such a project would be with the licensing agreements, though. Personally, I feel that "TTRPG perfection" is a myth. Tastes differ and times change. There's no perfect game, just a perfect game for your table at a particular point in time. Case in point: some people prefer [I]less[/I] detailed lore so that they can make it their own. I'm not necessarily one of them, but I'm sure I've seen comments to that effect on the board. [/QUOTE]
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(SPOILERS for Vecna: Eve of Ruin) Are My Standards Too High for Adventures?
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