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(SPOILERS for Vecna: Eve of Ruin) Are My Standards Too High for Adventures?
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<blockquote data-quote="wicked cool" data-source="post: 9373806" data-attributes="member: 85714"><p>Right but this new approach hasn’t been working</p><p></p><p>Ravenloft was basically a reprint of a classic adventure</p><p></p><p>Railroading I agree in todays age might not be a good thing but wotc has recognized these tsr adventures worked and have basically grouped them into books</p><p></p><p>Rime etc are just not as good as Ravenloft. The villians are not as engaging and the books are even for me somewhat intimidating </p><p></p><p>I play with an experienced group. Rime has 6-10 towns with somewhat silly subplots but yet it’s not fleshed out like Ravenloft </p><p>Ravenloft</p><p>Starting detailed town and like say candy land you can easily prep for the unexpected </p><p>Rime-hey I’d like to go town b while visiting a. Me as dm crap there wasn’t much so let me make up stuff etc</p><p></p><p>Me personally and I would argue for many dms less is more</p><p>Instead of 6 plus towns in time give me 2 that are ready to go</p><p></p><p>Phandelver-you do all these side quests tied to rescuing a something and finding a cave. I’m at the part where the party finds the cave. Guess what the description of outside the cave stinks compared to much earlier stuff. The section stinks to be honest. The bad person is located within this section with allies and a setttung that is reminiscent of 1st edition </p><p></p><p>1st edition </p><p>Room 1 kobolds</p><p>Room 2 undead </p><p>Room 3 a griphon</p><p>Room 4 a red dragon</p><p></p><p>This happens in this part of the adventure and I had to laugh on how did the main bad thing navigate through all this with their allies</p><p></p><p>Bg3 the video game does a better job in their dungeons than wotc does and that’s a shame. The dungeons make sense</p><p>The villians getting to the dungeon makes sense and often leave a trail</p><p>The outside encounters are also better</p><p></p><p>Take out the voice actors etc it’s just better as a blueprint for a good adventure</p></blockquote><p></p>
[QUOTE="wicked cool, post: 9373806, member: 85714"] Right but this new approach hasn’t been working Ravenloft was basically a reprint of a classic adventure Railroading I agree in todays age might not be a good thing but wotc has recognized these tsr adventures worked and have basically grouped them into books Rime etc are just not as good as Ravenloft. The villians are not as engaging and the books are even for me somewhat intimidating I play with an experienced group. Rime has 6-10 towns with somewhat silly subplots but yet it’s not fleshed out like Ravenloft Ravenloft Starting detailed town and like say candy land you can easily prep for the unexpected Rime-hey I’d like to go town b while visiting a. Me as dm crap there wasn’t much so let me make up stuff etc Me personally and I would argue for many dms less is more Instead of 6 plus towns in time give me 2 that are ready to go Phandelver-you do all these side quests tied to rescuing a something and finding a cave. I’m at the part where the party finds the cave. Guess what the description of outside the cave stinks compared to much earlier stuff. The section stinks to be honest. The bad person is located within this section with allies and a setttung that is reminiscent of 1st edition 1st edition Room 1 kobolds Room 2 undead Room 3 a griphon Room 4 a red dragon This happens in this part of the adventure and I had to laugh on how did the main bad thing navigate through all this with their allies Bg3 the video game does a better job in their dungeons than wotc does and that’s a shame. The dungeons make sense The villians getting to the dungeon makes sense and often leave a trail The outside encounters are also better Take out the voice actors etc it’s just better as a blueprint for a good adventure [/QUOTE]
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(SPOILERS for Vecna: Eve of Ruin) Are My Standards Too High for Adventures?
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