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(SPOILERS for Vecna: Eve of Ruin) Are My Standards Too High for Adventures?
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<blockquote data-quote="htap" data-source="post: 9374161" data-attributes="member: 7046024"><p>The E1 you looked at is for Vecnas Grasp, I'm talking about E1 and E2 in the cave of shattered reflection. As it stands now vecna could just walk into one of those rooms, because he can go through the doors as normal, and just chill in there forever because the players couldn't do anything about it.</p><p></p><p>Everyone can not see through the walls. Its even mentioned that as a condition of having enough secrets the players can see through the walls normally. Which means they can not see well enough without that. Vecna as well. Even if you wanted to rule it that way it says if you are within 5 feet of the wall(<em>Creatures on opposite sides of a crystal wall can see each other vaguely, provided they are both within 5 feet of the wall</em>). Its basically a mix between frostedglass and a kelidoscope. You could maybe know someone was on the other side, but far from enough to be able to clearly see for targeting and such. Again, you could MAYBE make an argument that if you and your target are within 5 feet of the wall you could.</p><p></p><p>If you kill Vecna the party loses becuase it straight up says, the only way to win is to use the chime. It makes no mention of killing vecna as an option. Literally the only conclusion other then failure is reading the block from using the chime. If you kill Vecna, his spirit goes on and does the lich thing so you can't chime him. somehow the ritual must continue even if he devoid of his physical body, otherwise it would state killing vecna as a win condition. Its not even implied as a way to win.</p></blockquote><p></p>
[QUOTE="htap, post: 9374161, member: 7046024"] The E1 you looked at is for Vecnas Grasp, I'm talking about E1 and E2 in the cave of shattered reflection. As it stands now vecna could just walk into one of those rooms, because he can go through the doors as normal, and just chill in there forever because the players couldn't do anything about it. Everyone can not see through the walls. Its even mentioned that as a condition of having enough secrets the players can see through the walls normally. Which means they can not see well enough without that. Vecna as well. Even if you wanted to rule it that way it says if you are within 5 feet of the wall([I]Creatures on opposite sides of a crystal wall can see each other vaguely, provided they are both within 5 feet of the wall[/I]). Its basically a mix between frostedglass and a kelidoscope. You could maybe know someone was on the other side, but far from enough to be able to clearly see for targeting and such. Again, you could MAYBE make an argument that if you and your target are within 5 feet of the wall you could. If you kill Vecna the party loses becuase it straight up says, the only way to win is to use the chime. It makes no mention of killing vecna as an option. Literally the only conclusion other then failure is reading the block from using the chime. If you kill Vecna, his spirit goes on and does the lich thing so you can't chime him. somehow the ritual must continue even if he devoid of his physical body, otherwise it would state killing vecna as a win condition. Its not even implied as a way to win. [/QUOTE]
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(SPOILERS for Vecna: Eve of Ruin) Are My Standards Too High for Adventures?
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