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General Tabletop Discussion
*Dungeons & Dragons
(SPOILERS for Vecna: Eve of Ruin) Are My Standards Too High for Adventures?
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<blockquote data-quote="htap" data-source="post: 9374524" data-attributes="member: 7046024"><p>IF the PCs kill vecna the ritual is not stopped. Thats the issue. The ritual will finish thus the party has failed. Potentially the ritual isn't even delayed his soul very well could finish the ritual sans a body. Either way the adventure is clear on a single win condition. </p><p></p><p>As far as the map error, yes thats exactly the issue. If Vecna goes into one of those rooms the PCs lose. Because he can finish the ritual and the players are powerless to stop him. Again it also is a larger issues of the map design in the first place. It seems to me the intent was for vecna to be able to teleport around all the walls and make the party sort of chase him. Or maybe it was something else. But the rules and text of the encounter dont match what the map looks like it was for.</p><p></p><p>All of this was to say. It's clear the final fight was either rushed, over edited, or poorly written. Perhaps one designer had a grand idea that cut, so the map does not make sense. The single win condition is so cut down it leaves a DM who's trying to follow the book closely have a very hard time because the single win condition is so limiting. </p><p></p><p>I like the book, I like the ideas, Im gonna run this campaign at least twice. All im sayin was to the what the OP said, this book clearly has issues and I think the final encounter is the most concentrated weakness of the whole book. It has several errors, omissions, etc.. It highlights that something went very wrong. So much so I think think the final encounter needs a large errata. </p><p></p><p>Final thoughts are still that I'm overall positive, and the issues are an easy fix. Just wanted to point them out as an example. </p><p></p><p>ramble ramble ramble</p></blockquote><p></p>
[QUOTE="htap, post: 9374524, member: 7046024"] IF the PCs kill vecna the ritual is not stopped. Thats the issue. The ritual will finish thus the party has failed. Potentially the ritual isn't even delayed his soul very well could finish the ritual sans a body. Either way the adventure is clear on a single win condition. As far as the map error, yes thats exactly the issue. If Vecna goes into one of those rooms the PCs lose. Because he can finish the ritual and the players are powerless to stop him. Again it also is a larger issues of the map design in the first place. It seems to me the intent was for vecna to be able to teleport around all the walls and make the party sort of chase him. Or maybe it was something else. But the rules and text of the encounter dont match what the map looks like it was for. All of this was to say. It's clear the final fight was either rushed, over edited, or poorly written. Perhaps one designer had a grand idea that cut, so the map does not make sense. The single win condition is so cut down it leaves a DM who's trying to follow the book closely have a very hard time because the single win condition is so limiting. I like the book, I like the ideas, Im gonna run this campaign at least twice. All im sayin was to the what the OP said, this book clearly has issues and I think the final encounter is the most concentrated weakness of the whole book. It has several errors, omissions, etc.. It highlights that something went very wrong. So much so I think think the final encounter needs a large errata. Final thoughts are still that I'm overall positive, and the issues are an easy fix. Just wanted to point them out as an example. ramble ramble ramble [/QUOTE]
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(SPOILERS for Vecna: Eve of Ruin) Are My Standards Too High for Adventures?
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