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(SPOILERS for Vecna: Eve of Ruin) Are My Standards Too High for Adventures?
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<blockquote data-quote="DEFCON 1" data-source="post: 9375877" data-attributes="member: 7006"><p>This was exactly the point I was trying to suggest.</p><p></p><p>DarkCrisis stated that WotC should be able to produce better product than other companies because they have a larger staff and more money. But they have no proof that this indeed is at all true. It might merely be that they <em>feel</em> like this should be true, so I was asking if they actually knew of any other large companies (not even on WotC's scale because no one else is) for which this <em>was</em> true... that having more staff and more cash on hand meant they could produce better adventures than a small independent company could, whose only focus was on that singular adventure.</p><p></p><p>Paizo would be one that I imagine would be closer to WotC's scale in terms of employee numbers, money to spend, and designers/writers who need to keep several plates spinning at one time (not just work on the singular adventure.) But are their adventure paths as editorially sound and logically progressed moreso that WotC's? I don't know. But that's why I was asking.</p><p></p><p>It's easy to <em>say</em> "WotC has they money and people, they should be able to make the greatest adventures of all time every time!"... but what proof is there that that's at all true?</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9375877, member: 7006"] This was exactly the point I was trying to suggest. DarkCrisis stated that WotC should be able to produce better product than other companies because they have a larger staff and more money. But they have no proof that this indeed is at all true. It might merely be that they [I]feel[/I] like this should be true, so I was asking if they actually knew of any other large companies (not even on WotC's scale because no one else is) for which this [I]was[/I] true... that having more staff and more cash on hand meant they could produce better adventures than a small independent company could, whose only focus was on that singular adventure. Paizo would be one that I imagine would be closer to WotC's scale in terms of employee numbers, money to spend, and designers/writers who need to keep several plates spinning at one time (not just work on the singular adventure.) But are their adventure paths as editorially sound and logically progressed moreso that WotC's? I don't know. But that's why I was asking. It's easy to [I]say[/I] "WotC has they money and people, they should be able to make the greatest adventures of all time every time!"... but what proof is there that that's at all true? [/QUOTE]
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(SPOILERS for Vecna: Eve of Ruin) Are My Standards Too High for Adventures?
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