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(SPOILERS for Vecna: Eve of Ruin) Are My Standards Too High for Adventures?
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<blockquote data-quote="MerricB" data-source="post: 9376089" data-attributes="member: 3586"><p>What makes a good adventure?</p><p></p><p>It's not a question I can answer definitively, because there's not a definitive answer. What I can tell you is what I want in an adventure, but that doesn't necessarily correspond to what you want.</p><p></p><p>Here's an example: An adventure that consists of keywords and bullet points is utter trash.</p><p></p><p>That's something I normally take to be true, but you'll find a lot of people who love adventures like that. I want sentences and paragraphs, and I don't want to be spending time trying to synthesize descriptions from an overabundance of bullet points. Give me boxed text that is to the point!</p><p></p><p>So, that I react really badly to such adventures while others adore them doesn't help very much. (Contrariwise, I get very annoyed at the "we're paid by the word" writing style of Paizo).</p><p></p><p>For any adventure, there are genres of writing style. And you need to identify which ones you enjoy and want to run.</p><p></p><p>And this comes down to element after element of what makes an adventure. There are so many things that will "spoil" or "make" an adventure for you. "I only like adventure environments like Keep on the Borderlands." "I want an epic plot like Red Hand of Doom." "I only like dungeons!"</p><p></p><p>Cheers,</p><p>Merric</p></blockquote><p></p>
[QUOTE="MerricB, post: 9376089, member: 3586"] What makes a good adventure? It's not a question I can answer definitively, because there's not a definitive answer. What I can tell you is what I want in an adventure, but that doesn't necessarily correspond to what you want. Here's an example: An adventure that consists of keywords and bullet points is utter trash. That's something I normally take to be true, but you'll find a lot of people who love adventures like that. I want sentences and paragraphs, and I don't want to be spending time trying to synthesize descriptions from an overabundance of bullet points. Give me boxed text that is to the point! So, that I react really badly to such adventures while others adore them doesn't help very much. (Contrariwise, I get very annoyed at the "we're paid by the word" writing style of Paizo). For any adventure, there are genres of writing style. And you need to identify which ones you enjoy and want to run. And this comes down to element after element of what makes an adventure. There are so many things that will "spoil" or "make" an adventure for you. "I only like adventure environments like Keep on the Borderlands." "I want an epic plot like Red Hand of Doom." "I only like dungeons!" Cheers, Merric [/QUOTE]
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(SPOILERS for Vecna: Eve of Ruin) Are My Standards Too High for Adventures?
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