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General Tabletop Discussion
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[Spoilers] Help with a campaign arc idea.
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<blockquote data-quote="Vadriar" data-source="post: 5677589" data-attributes="member: 89771"><p>That's a great idea! It wraps it up nicely because they have made the world a lot safer, even if only for a few centuries. It also allows me to stop the campaign at 20 (which is what I'd like, reading the complaints about lack of Epic support here on Enworld and my lack of imagination filling it in myself).</p><p></p><p>It's also reasonably doable, given that it's only 6 more levels, which if I up the loot for more damage could be done in say 25 sessions.</p><p></p><p>I'm going to rewrite it for that. So, probably finish P2, which should have them end up at 17, and then have Terza send them on a quest to do this or that, have her abducted, do some encounters and skill challenges so they can be level 20 for the big fight.</p><p></p><p></p><p></p><p>Every time I said to them: "What do you want to do?" when they currently have no quest they have the hardest time deciding on what to do or where to go. The biggest plan they had while they were still low level was "Own a warship". So I arranged for them to procure one after quite a few hardships (heh), and then they were like "Ok, now what." I did the obligatory pirate encounters and ship to ship battles (I find it pretty fun figuring out rules for that). But after a while, they just didn't care anymore.</p><p></p><p>I'll probably let them use Arcana/Religion to figure out that it was a fake. The Invoker should be OK at that. Maybe the magic mouth can announce it.</p></blockquote><p></p>
[QUOTE="Vadriar, post: 5677589, member: 89771"] That's a great idea! It wraps it up nicely because they have made the world a lot safer, even if only for a few centuries. It also allows me to stop the campaign at 20 (which is what I'd like, reading the complaints about lack of Epic support here on Enworld and my lack of imagination filling it in myself). It's also reasonably doable, given that it's only 6 more levels, which if I up the loot for more damage could be done in say 25 sessions. I'm going to rewrite it for that. So, probably finish P2, which should have them end up at 17, and then have Terza send them on a quest to do this or that, have her abducted, do some encounters and skill challenges so they can be level 20 for the big fight. Every time I said to them: "What do you want to do?" when they currently have no quest they have the hardest time deciding on what to do or where to go. The biggest plan they had while they were still low level was "Own a warship". So I arranged for them to procure one after quite a few hardships (heh), and then they were like "Ok, now what." I did the obligatory pirate encounters and ship to ship battles (I find it pretty fun figuring out rules for that). But after a while, they just didn't care anymore. I'll probably let them use Arcana/Religion to figure out that it was a fake. The Invoker should be OK at that. Maybe the magic mouth can announce it. [/QUOTE]
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[Spoilers] Help with a campaign arc idea.
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