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(Spoilers) My experience with Reavers of Harkenwold - Updated
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<blockquote data-quote="Nemesis Destiny" data-source="post: 5736519" data-attributes="member: 98255"><p><strong>Encounter E1</strong></p><p></p><p>I didn't change much for this introductory encounter. My group has 6 PCs, so I added an extra Brigand or two to keep the challenge of the encounter at an appropriate level.</p><p></p><p>They still stomped this encounter into the dirt. I may have bloodied one or two of the PCs, but it wasn't really challenging for them, even though it was a Level +1, while the module is intended for 2nd level PCs.</p><p></p><p>My party has really strong control, two characters that fight well at long range, and with 6 PCs, their capacity for focus-fire is increased.</p><p></p><p>The hunter class can really pin down the baddies, and at such range that many monsters will have trouble reciprocating. Even though it's usually single target control, with the group's capacity for focus fire, it virtually ensures that at least one of the enemies won't be surviving each round.</p><p></p><p>The biggest fault with most encounters is that ranged PCs usually have a huge advantage, and on top of that, they often force a PC to start in a given location, which may be unrealistic. At any rate, it causes some of my players to complain a lot about it - usually the ones that have long range attacks.</p></blockquote><p></p>
[QUOTE="Nemesis Destiny, post: 5736519, member: 98255"] [b]Encounter E1[/b] I didn't change much for this introductory encounter. My group has 6 PCs, so I added an extra Brigand or two to keep the challenge of the encounter at an appropriate level. They still stomped this encounter into the dirt. I may have bloodied one or two of the PCs, but it wasn't really challenging for them, even though it was a Level +1, while the module is intended for 2nd level PCs. My party has really strong control, two characters that fight well at long range, and with 6 PCs, their capacity for focus-fire is increased. The hunter class can really pin down the baddies, and at such range that many monsters will have trouble reciprocating. Even though it's usually single target control, with the group's capacity for focus fire, it virtually ensures that at least one of the enemies won't be surviving each round. The biggest fault with most encounters is that ranged PCs usually have a huge advantage, and on top of that, they often force a PC to start in a given location, which may be unrealistic. At any rate, it causes some of my players to complain a lot about it - usually the ones that have long range attacks. [/QUOTE]
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(Spoilers) My experience with Reavers of Harkenwold - Updated
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