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(Spoilers) My experience with Reavers of Harkenwold - Updated
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<blockquote data-quote="Nemesis Destiny" data-source="post: 5738080" data-attributes="member: 98255"><p><strong>The plan of attack and K2, K4, K5, K6, and K7</strong></p><p></p><p>Like I mentioned in yesterday's post, my group of players headed almost immediately from B4 to Harken to take on the rest of the occupiers. They had a plan - they rounded up what loyal and still combat-worthy warriors they could and made for Harken.</p><p></p><p>I forgot to mention - the fatalities. I rolled a saving throws for the named NPCs (modified by how important the NPC was) to determine if they'd survived the battle. Most of them did, but Reithann was killed in the fighting. This was significant, firstly, because I played up the fact that her acolytes were fairly green (no pun intended), and secondly, one of the PCs is a Sentinel, and so he was particularly affected. Though he made it clear that as a Sentinel of Winter (more homebrew), he was of a different sect than Reithann, but they had a mutual respect and it was pretty clear that the PC druid really looked up to Reithann as an elder and fellow druid, ideological differences aside. </p><p></p><p>So before leaving, they held a funeral for the fallen druidess. Mostly it involved the PC Sentinel holding a brief service in the grove, but he was unsure of what to do about her acolytes. He basically just said, "you'll have to figure out what to do now." But it was obvious that they were pretty lost without Reithann.</p><p></p><p>I should also point out that due to a curse, one of the characters has a vindictive streak a mile wide. She and one of her fellow warriors decided that rather than kill Nazin, they would make an example of him. They plucked out his eyes, cut out his tongue, cut off his hands, and shattered his ankles. Then, they paraded him around during the post-battle celebration. They weren't finished yet though.</p><p></p><p>The PCs and their forces, consisting of Dar Gremmath and a score of his finest warriors, Bran Torsson and a score of his men, and a score of Adalbar's rangers, led by his second-in-command, marched on Harken with their "meat log" Nazin in tow. Here they met with Old Kellar and formed a plan to scale the walls and storm the keep.</p><p></p><p>The first phase of the plan was for the PCs, backed by the rangers, to approach from the cover of the forest in the northeast. The party hunter and the rangers would skulk through the grass and up the hill, covering the distance with as much care as they could muster while Dar Gremmath, Bran Torsson, and their men came up to the main gate with Nazin. As a distraction, they <a href="http://en.wikipedia.org/wiki/Blood_eagle" target="_blank">blood eagled</a> Nazin and jeered at the keep's defenders, waiting for the mayhem to begin.</p><p></p><p>Meanwhile, despite a near-fumble, the rangers and PC hunter managed to sneak up to the wall and take out all the sentries in the northeast section without being seen. They then scaled the wall and dropped ropes for the other PCs (rather than use the secret passage), while quietly taking out the other sentries on adjacent walls. One of the PCs used Do Something Cool to cause one of the slain sentires to fall over the battlement onto the other side and get snagged by his cloak on a crenellation. This was the signal for Dar and Bran to begin their attack.</p><p></p><p>At the same time, the PCs started for the main tower. They left the rangers on the middle wall to cover them and lend support to the group attacking the main gate (and it's a good thing they did). They opened the battle by having one of them double move into the keep, disguised as an Iron Circle warrior, followed by another who moved up and stood on the drawbridge, preventing the defenders from raising it. The encounter pretty much started here with K5.</p><p></p><p>I didn't alter this part of the fight much, other than to refluff the dragonborn soldiers as Firbolgs. This part of the fight was mostly roleplaying which eventually turned into the first PC inside the keep grappling the guards so they couldn't work the winches. They called for help, but all their sentries had already been killed. The group in K7 heard them though, and Nazin's replacement Tyranda (whom I replaced, <em>again</em>) ordered the hobgoblin mercs to go check it out. The group in K6 also heard it, but were reluctant to abandon their post.</p><p></p><p>Here is my replacement for Nazin's replacement:</p><p></p><p><img src="http://worldofmyrth.files.wordpress.com/2011/11/morda1.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>I modelled her after the human Duelist in Monster Vault, but I gave her a smattering of other abilities and made various tweaks. She joined the fight shortly after.</p><p></p><p>A round or so later, the guards in the gaol, K6, decided to come up the stairs to join in. This hallway was getting mighty crowded! It was a very locked down fight, even after opening up the doors to the baron's dining hall. The guys in this encounter were mostly unaltered.</p><p></p><p>After some shrieking for Kaltis to come out and help, she did (or rather, my replacement for her - Reneiris, who was a tie in to my other campaign from years ago). She is much tougher than Kaltis, and was intended to again make a few attacks and disparaging remarks, then depart. Her abilities reflect that I wanted her to get away, and that she is a priestess of the goddess of magic, so she had access to some wizard powers. She was mostly based on the updated version of the human hexer.</p><p></p><p><img src="http://worldofmyrth.files.wordpress.com/2011/11/reneiris1.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>She brought her demons with her, and this was her main role in the fight. She basically ordered the demons to attack, informed Morda/Tyranda that she was on her own, and promptly teleported out. After some amusing dialog, enter the rest of K4, which I ran unchanged.</p><p></p><p>There was literally no room to manoeuvre in this hallway. Even the Spined Devli had trouble moving into a good position to blast everyone with his Fiery Spines. The poor Iron Circle mage got off a lightning daggers and a thunder burst before he got crushed under the corpses of an enforcer and a tar devil.</p><p></p><p>This fight took literally an entire session. The PCs were pretty low on resources by the end of this one. Just to make things end a little sooner, I had the rangers helping the PCs from the rooftops taking shots at the demons from K4. Even though they were just minions, they managed to nearly bloody the Spined Devil before he even brought his powers to bear on the PCs. I had this cost the PCs a few of the rangers (something they actually do care about).</p><p></p><p>Tomorrow I will cover the aftermath. They still haven't done Encounter B5 though. Hopefully, that will happen on Saturday. It's another one I've made large adjustments to.</p><p></p><p>I've made fixes to the image links. Let me know if you can't see my creature stat blocks. I've posted blocks for all the custom creatures and ones I've significantly changed. There should also be one for an item.</p><p></p><p>Thanks for reading! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> More tomorrow.</p></blockquote><p></p>
[QUOTE="Nemesis Destiny, post: 5738080, member: 98255"] [b]The plan of attack and K2, K4, K5, K6, and K7[/b] Like I mentioned in yesterday's post, my group of players headed almost immediately from B4 to Harken to take on the rest of the occupiers. They had a plan - they rounded up what loyal and still combat-worthy warriors they could and made for Harken. I forgot to mention - the fatalities. I rolled a saving throws for the named NPCs (modified by how important the NPC was) to determine if they'd survived the battle. Most of them did, but Reithann was killed in the fighting. This was significant, firstly, because I played up the fact that her acolytes were fairly green (no pun intended), and secondly, one of the PCs is a Sentinel, and so he was particularly affected. Though he made it clear that as a Sentinel of Winter (more homebrew), he was of a different sect than Reithann, but they had a mutual respect and it was pretty clear that the PC druid really looked up to Reithann as an elder and fellow druid, ideological differences aside. So before leaving, they held a funeral for the fallen druidess. Mostly it involved the PC Sentinel holding a brief service in the grove, but he was unsure of what to do about her acolytes. He basically just said, "you'll have to figure out what to do now." But it was obvious that they were pretty lost without Reithann. I should also point out that due to a curse, one of the characters has a vindictive streak a mile wide. She and one of her fellow warriors decided that rather than kill Nazin, they would make an example of him. They plucked out his eyes, cut out his tongue, cut off his hands, and shattered his ankles. Then, they paraded him around during the post-battle celebration. They weren't finished yet though. The PCs and their forces, consisting of Dar Gremmath and a score of his finest warriors, Bran Torsson and a score of his men, and a score of Adalbar's rangers, led by his second-in-command, marched on Harken with their "meat log" Nazin in tow. Here they met with Old Kellar and formed a plan to scale the walls and storm the keep. The first phase of the plan was for the PCs, backed by the rangers, to approach from the cover of the forest in the northeast. The party hunter and the rangers would skulk through the grass and up the hill, covering the distance with as much care as they could muster while Dar Gremmath, Bran Torsson, and their men came up to the main gate with Nazin. As a distraction, they [URL="http://en.wikipedia.org/wiki/Blood_eagle"]blood eagled[/URL] Nazin and jeered at the keep's defenders, waiting for the mayhem to begin. Meanwhile, despite a near-fumble, the rangers and PC hunter managed to sneak up to the wall and take out all the sentries in the northeast section without being seen. They then scaled the wall and dropped ropes for the other PCs (rather than use the secret passage), while quietly taking out the other sentries on adjacent walls. One of the PCs used Do Something Cool to cause one of the slain sentires to fall over the battlement onto the other side and get snagged by his cloak on a crenellation. This was the signal for Dar and Bran to begin their attack. At the same time, the PCs started for the main tower. They left the rangers on the middle wall to cover them and lend support to the group attacking the main gate (and it's a good thing they did). They opened the battle by having one of them double move into the keep, disguised as an Iron Circle warrior, followed by another who moved up and stood on the drawbridge, preventing the defenders from raising it. The encounter pretty much started here with K5. I didn't alter this part of the fight much, other than to refluff the dragonborn soldiers as Firbolgs. This part of the fight was mostly roleplaying which eventually turned into the first PC inside the keep grappling the guards so they couldn't work the winches. They called for help, but all their sentries had already been killed. The group in K7 heard them though, and Nazin's replacement Tyranda (whom I replaced, [I]again[/I]) ordered the hobgoblin mercs to go check it out. The group in K6 also heard it, but were reluctant to abandon their post. Here is my replacement for Nazin's replacement: [IMG]http://worldofmyrth.files.wordpress.com/2011/11/morda1.png[/IMG] I modelled her after the human Duelist in Monster Vault, but I gave her a smattering of other abilities and made various tweaks. She joined the fight shortly after. A round or so later, the guards in the gaol, K6, decided to come up the stairs to join in. This hallway was getting mighty crowded! It was a very locked down fight, even after opening up the doors to the baron's dining hall. The guys in this encounter were mostly unaltered. After some shrieking for Kaltis to come out and help, she did (or rather, my replacement for her - Reneiris, who was a tie in to my other campaign from years ago). She is much tougher than Kaltis, and was intended to again make a few attacks and disparaging remarks, then depart. Her abilities reflect that I wanted her to get away, and that she is a priestess of the goddess of magic, so she had access to some wizard powers. She was mostly based on the updated version of the human hexer. [IMG]http://worldofmyrth.files.wordpress.com/2011/11/reneiris1.png[/IMG] She brought her demons with her, and this was her main role in the fight. She basically ordered the demons to attack, informed Morda/Tyranda that she was on her own, and promptly teleported out. After some amusing dialog, enter the rest of K4, which I ran unchanged. There was literally no room to manoeuvre in this hallway. Even the Spined Devli had trouble moving into a good position to blast everyone with his Fiery Spines. The poor Iron Circle mage got off a lightning daggers and a thunder burst before he got crushed under the corpses of an enforcer and a tar devil. This fight took literally an entire session. The PCs were pretty low on resources by the end of this one. Just to make things end a little sooner, I had the rangers helping the PCs from the rooftops taking shots at the demons from K4. Even though they were just minions, they managed to nearly bloody the Spined Devil before he even brought his powers to bear on the PCs. I had this cost the PCs a few of the rangers (something they actually do care about). Tomorrow I will cover the aftermath. They still haven't done Encounter B5 though. Hopefully, that will happen on Saturday. It's another one I've made large adjustments to. I've made fixes to the image links. Let me know if you can't see my creature stat blocks. I've posted blocks for all the custom creatures and ones I've significantly changed. There should also be one for an item. Thanks for reading! :) More tomorrow. [/QUOTE]
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