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General Tabletop Discussion
*Dungeons & Dragons
[SPOILERS] Out of the Abyss Escape Scenario: To Fudge or not to Fudge?
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<blockquote data-quote="EzekielRaiden" data-source="post: 6728387" data-attributes="member: 6790260"><p>Since I'm violently, rabidly, pathologically anti-fudge, well, my advice should be clear. But being anti-fudge and being anti-<em>change</em>--not the same thing. That is: "fudging" is when you roll a die, and then decide "y'know what, no, that's not what happens." I really, really, really dislike doing that--changing the rules of the fight, whether for or against the players, <em>while</em> it's happening. This isn't the appropriate place to get into why. "Change" is when you deviate from the plan in a way that (a) is consistent--or at least not <em>in</em>consistent--with the stuff the players already know, and (b) the players COULD conceivably learn, once you change your mind, prior to the actual fight and thus prepare appropriately.</p><p></p><p>I have a big bugaboo about "making informed choices." Fudging prevents being informed, and subverts choice. Change allows (but doesn't force) players to be informed, and preserves choice--both making it, and dealing with the consequences thereof.</p><p></p><p>So--don't, please please please don't, "fudge" the combat halfway through to ensure that it goes in the party's favor. But, if you're worried that the fun will come to a crashing halt with an encounter that hasn't happened yet, and you have some ability to tweak it to fit the challenge level you WANT from it--by all means, do so. Preferably also come up with ways that, *if* the players *try* to, they can learn something of the forces they'll face and can plan accordingly. That alone will improve their odds of survival.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6728387, member: 6790260"] Since I'm violently, rabidly, pathologically anti-fudge, well, my advice should be clear. But being anti-fudge and being anti-[I]change[/I]--not the same thing. That is: "fudging" is when you roll a die, and then decide "y'know what, no, that's not what happens." I really, really, really dislike doing that--changing the rules of the fight, whether for or against the players, [I]while[/I] it's happening. This isn't the appropriate place to get into why. "Change" is when you deviate from the plan in a way that (a) is consistent--or at least not [I]in[/I]consistent--with the stuff the players already know, and (b) the players COULD conceivably learn, once you change your mind, prior to the actual fight and thus prepare appropriately. I have a big bugaboo about "making informed choices." Fudging prevents being informed, and subverts choice. Change allows (but doesn't force) players to be informed, and preserves choice--both making it, and dealing with the consequences thereof. So--don't, please please please don't, "fudge" the combat halfway through to ensure that it goes in the party's favor. But, if you're worried that the fun will come to a crashing halt with an encounter that hasn't happened yet, and you have some ability to tweak it to fit the challenge level you WANT from it--by all means, do so. Preferably also come up with ways that, *if* the players *try* to, they can learn something of the forces they'll face and can plan accordingly. That alone will improve their odds of survival. [/QUOTE]
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[SPOILERS] Out of the Abyss Escape Scenario: To Fudge or not to Fudge?
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