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[SPOILERS] Out of the Abyss Escape Scenario: To Fudge or not to Fudge?
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<blockquote data-quote="Warmaster Horus" data-source="post: 6728704" data-attributes="member: 6785438"><p>I just ran this last week. My PCs were able to smuggle in a nail and a kitchen knife during the course of their first couple of days of work. From this they then crafted (with some very good RP and rolls) a feasible lock pick which lasted long enough (durability check per use) to free a couple of PCs and open the front gate. However their gate opening was heard by a Drow guard who approached from the guard house to tell them to stay away from the gate. He didn't suspect they had actually opened it and was shocked when it opened during a cursory tug-check. The PCs were on him in a second and dropped him with the knife and unarmed attacks before he could call out. However another guard heard the scuffle and stuck his head out to check. Luckily one of the PCs was a sorcerer with Disguise Self, spoke elvish and got a good Deception check.</p><p></p><p>This got them to the guard tower, where a fight with the other Drow Guard and the Elite Drow guard happened. This was a tense, close fight which I played straight up (though I missed the Elite Drow's Parry ability) and at least one party member dropped to zero but none of the Drow got out to warn the rest of the camp. We'll see how the rest of it goes but they know I intend to make this a challenge. One caveat - another DM recommended that I put their starting equipment in the armory of the guard tower, so they now have their starting gear back. However. even though they got enough XP to get to 2nd level, they can't move up until they've had a long rest.</p></blockquote><p></p>
[QUOTE="Warmaster Horus, post: 6728704, member: 6785438"] I just ran this last week. My PCs were able to smuggle in a nail and a kitchen knife during the course of their first couple of days of work. From this they then crafted (with some very good RP and rolls) a feasible lock pick which lasted long enough (durability check per use) to free a couple of PCs and open the front gate. However their gate opening was heard by a Drow guard who approached from the guard house to tell them to stay away from the gate. He didn't suspect they had actually opened it and was shocked when it opened during a cursory tug-check. The PCs were on him in a second and dropped him with the knife and unarmed attacks before he could call out. However another guard heard the scuffle and stuck his head out to check. Luckily one of the PCs was a sorcerer with Disguise Self, spoke elvish and got a good Deception check. This got them to the guard tower, where a fight with the other Drow Guard and the Elite Drow guard happened. This was a tense, close fight which I played straight up (though I missed the Elite Drow's Parry ability) and at least one party member dropped to zero but none of the Drow got out to warn the rest of the camp. We'll see how the rest of it goes but they know I intend to make this a challenge. One caveat - another DM recommended that I put their starting equipment in the armory of the guard tower, so they now have their starting gear back. However. even though they got enough XP to get to 2nd level, they can't move up until they've had a long rest. [/QUOTE]
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[SPOILERS] Out of the Abyss Escape Scenario: To Fudge or not to Fudge?
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