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[SPOILERS] Out of the Abyss Escape Scenario: To Fudge or not to Fudge?
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<blockquote data-quote="jodyjohnson" data-source="post: 6734698" data-attributes="member: 5590"><p>Escape Part 2 went well. In part one the NPCs took point and helped the party reacquire their gear. For part 2, I had the PCs take point since they had their gear back.</p><p></p><p>For the Quaggoths I had most of them hit once by the Chasme (they do a ton of damage). 3 up top (2 damage and barely alive), and 4 at the cavern floor (3 damaged). The drow I left as is (well at least the contingent left).</p><p></p><p>The short range of the Hand crossbows ended up being a huge detriment. The drow hid in doorways of the towers and sniped while the Spiders and Quaggoth held the open ground. Originally I was going to have the grounded Quaggoth stay down but since someone pointed out they had a climb speed they arrived back on top in round 3.</p><p></p><p>A few players went down briefly and 2 NPCs died permanently (Buppido was played as an insane kamikaze, and Ront as a rush forward in your face fighter). The enraged Quaggoth hit super hard, not to mention a crit.</p><p></p><p>The one fresh Quaggoth fled by riding the basket to the ground after his two buddies bought it and he was below half. </p><p></p><p>Only 4 of the NPCs were heavily involved in the second half (Ront was slain by Jorlan, Buppido death by spider, Prince Derendil took the first tower then disappeared for a few rounds 'clearing' it, Sarith cautiously took potshots.) The rest were back guarding the prisoners (Asha, Elite, and a regular). JimJar remained unconscious after he dropped taking the guard house.</p><p></p><p>All together the party was pretty restrained (so far leaving most of the drow alive). They 'took' the outpost and have time to gather supplies before fleeing.</p><p>6 Quaggoth dead, 2 drow dead, 4 spiders dead. Asha, Jorlan, an elite, and 1 Drow captured (shackled and locked in the prison).</p><p></p><p>Fled: An elite, a quaggoth, and a drow.</p><p>Returning the next day: Ilvara's contingent - Ilvara, "Smoosh", an elite, 6 drow, 4 quaggoth, and 2 spiders which are joined by the fleeing 3.</p><p></p><p>With the end result being that the outpost will end up around 75% power.</p><p></p><p>The party gets a short rest, time to put on heavy armors, gathered supplies, and loot before picking a direction. And yes, I'm softballing them.</p><p></p><p>Time to start the random encounter fest. Current party is 6-8 players (regulars are 2 Fighters, Wizard, Bard, Rogue, and 'maybe shows' are Warlock, Ranger, 2 Clerics, and a Paladin) and 8 NPCs.</p></blockquote><p></p>
[QUOTE="jodyjohnson, post: 6734698, member: 5590"] Escape Part 2 went well. In part one the NPCs took point and helped the party reacquire their gear. For part 2, I had the PCs take point since they had their gear back. For the Quaggoths I had most of them hit once by the Chasme (they do a ton of damage). 3 up top (2 damage and barely alive), and 4 at the cavern floor (3 damaged). The drow I left as is (well at least the contingent left). The short range of the Hand crossbows ended up being a huge detriment. The drow hid in doorways of the towers and sniped while the Spiders and Quaggoth held the open ground. Originally I was going to have the grounded Quaggoth stay down but since someone pointed out they had a climb speed they arrived back on top in round 3. A few players went down briefly and 2 NPCs died permanently (Buppido was played as an insane kamikaze, and Ront as a rush forward in your face fighter). The enraged Quaggoth hit super hard, not to mention a crit. The one fresh Quaggoth fled by riding the basket to the ground after his two buddies bought it and he was below half. Only 4 of the NPCs were heavily involved in the second half (Ront was slain by Jorlan, Buppido death by spider, Prince Derendil took the first tower then disappeared for a few rounds 'clearing' it, Sarith cautiously took potshots.) The rest were back guarding the prisoners (Asha, Elite, and a regular). JimJar remained unconscious after he dropped taking the guard house. All together the party was pretty restrained (so far leaving most of the drow alive). They 'took' the outpost and have time to gather supplies before fleeing. 6 Quaggoth dead, 2 drow dead, 4 spiders dead. Asha, Jorlan, an elite, and 1 Drow captured (shackled and locked in the prison). Fled: An elite, a quaggoth, and a drow. Returning the next day: Ilvara's contingent - Ilvara, "Smoosh", an elite, 6 drow, 4 quaggoth, and 2 spiders which are joined by the fleeing 3. With the end result being that the outpost will end up around 75% power. The party gets a short rest, time to put on heavy armors, gathered supplies, and loot before picking a direction. And yes, I'm softballing them. Time to start the random encounter fest. Current party is 6-8 players (regulars are 2 Fighters, Wizard, Bard, Rogue, and 'maybe shows' are Warlock, Ranger, 2 Clerics, and a Paladin) and 8 NPCs. [/QUOTE]
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[SPOILERS] Out of the Abyss Escape Scenario: To Fudge or not to Fudge?
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