Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
(Spoilers) Running Tomb of Annihilation up to higher levels
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CapnZapp" data-source="post: 7798093" data-attributes="member: 12731"><p>My party came to Chult as 5th level adventurers (we began before the book was released; I used the Red Larch & environs part of PotA to amuse us while we waited) and levelled up to 16th (I think) before campaign end.</p><p></p><p>I used pretty much all the tricks there is to make the adventure work for characters that aren't just overleveled for the content, but much stronger than the baseline too (given "all options on": feats, mc, items).</p><p></p><p>In some cases (Ras Nsi's headquarters) I simply threw everything at the party at once. In some cases (King of feathers) they were separated and had to fight solo. In some cases I didn't change anything so they could wipe the floor with their opponents. In a few cases, I just pulled out the stops (Bag of Nails being given pretty much the most lethal sneak attack I think the game can yield; Acecerak using one of the best Time Stop PHB combos I could think of; an Ancient Green Shadow Dragon and its lizardmen tribe completely taking them by surprise) But mostly I upgraded the opposition - and since I'm lazy, by "upgraded" I mean replaced (a CR 5 devil became a CR 10 devil and so on...). I tried to limit the "just twice as many" approach, since 5E becomes boring and drawn-out if the foes' main resource is an absurd amount of hit points.</p><p></p><p>The big things was to forget about the death clock - even at 5th level, losing 1 hp a day is entirely unworkable (since it panics the players into ignoring everything that isn't a direct lead to Omu). The writer who included that ticking clock really must have been utterly clueless of what makes hex crawls work! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p><p></p><p>And that I denied the party any long rests during the hexcrawl (overland) portion (before Omu): that way even low-level fights had significance, meaning I could use the meaty random encounter info as written.</p><p></p><p>Apart from the hardcover my main sources was the Companion thingie (by that Power Score blog), and the Guild Adept content on Mezro.</p><p></p><p>Finally there's a thread around on the magic item shoppes I offered in Port Nyanzaru. Lots and lots and lots of useful items for any mid-level adventurer!</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7798093, member: 12731"] My party came to Chult as 5th level adventurers (we began before the book was released; I used the Red Larch & environs part of PotA to amuse us while we waited) and levelled up to 16th (I think) before campaign end. I used pretty much all the tricks there is to make the adventure work for characters that aren't just overleveled for the content, but much stronger than the baseline too (given "all options on": feats, mc, items). In some cases (Ras Nsi's headquarters) I simply threw everything at the party at once. In some cases (King of feathers) they were separated and had to fight solo. In some cases I didn't change anything so they could wipe the floor with their opponents. In a few cases, I just pulled out the stops (Bag of Nails being given pretty much the most lethal sneak attack I think the game can yield; Acecerak using one of the best Time Stop PHB combos I could think of; an Ancient Green Shadow Dragon and its lizardmen tribe completely taking them by surprise) But mostly I upgraded the opposition - and since I'm lazy, by "upgraded" I mean replaced (a CR 5 devil became a CR 10 devil and so on...). I tried to limit the "just twice as many" approach, since 5E becomes boring and drawn-out if the foes' main resource is an absurd amount of hit points. The big things was to forget about the death clock - even at 5th level, losing 1 hp a day is entirely unworkable (since it panics the players into ignoring everything that isn't a direct lead to Omu). The writer who included that ticking clock really must have been utterly clueless of what makes hex crawls work! :( And that I denied the party any long rests during the hexcrawl (overland) portion (before Omu): that way even low-level fights had significance, meaning I could use the meaty random encounter info as written. Apart from the hardcover my main sources was the Companion thingie (by that Power Score blog), and the Guild Adept content on Mezro. Finally there's a thread around on the magic item shoppes I offered in Port Nyanzaru. Lots and lots and lots of useful items for any mid-level adventurer! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
(Spoilers) Running Tomb of Annihilation up to higher levels
Top