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[Spoilers] Shadowrun - Dawn of the Artifacts - Dusk and Midnight (books 1 & 2) - Story Issues and Fixes
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<blockquote data-quote="Isida Kep'Tukari" data-source="post: 6124938" data-attributes="member: 4441"><p>Yeah, I don't think Hubby might have seen the "not for novice players" note. We had one little one-shot, and then one adventure he made up on his own between books 1 and 2, but the rest have been the artifact series.</p><p></p><p>From what I've seen, I believe as D&D players we're not paranoid enough, not ruthless enough, too trusting, and too used to going into every fight thinking we're going to win. We don't yet know enough to run away. Also, as newer players, pretty much all of us put our contacts as a last priority. I don't think anyone started with more than two, and no one had any one rated above a three in either category aside from one player, and that contact won't help us worth beans in the situations we're facing. We have little to no information lines, we don't have a dedicated hacker (only an NPC rigger), and the one player who's playing the face rarely plays that type of person, so misses many opportunities to get us info (I believe).</p><p></p><p>We're contact-light, karma-light, ignorant and inexperienced. And nearly every single time I see the GM roll for our enemies? Unless they're Goon Squad #1, he's rolling a double handful of dice, which is more than two of our characters typically have in any dice pool.</p><p></p><p>*sigh* I need to have a long talk with the husband.</p></blockquote><p></p>
[QUOTE="Isida Kep'Tukari, post: 6124938, member: 4441"] Yeah, I don't think Hubby might have seen the "not for novice players" note. We had one little one-shot, and then one adventure he made up on his own between books 1 and 2, but the rest have been the artifact series. From what I've seen, I believe as D&D players we're not paranoid enough, not ruthless enough, too trusting, and too used to going into every fight thinking we're going to win. We don't yet know enough to run away. Also, as newer players, pretty much all of us put our contacts as a last priority. I don't think anyone started with more than two, and no one had any one rated above a three in either category aside from one player, and that contact won't help us worth beans in the situations we're facing. We have little to no information lines, we don't have a dedicated hacker (only an NPC rigger), and the one player who's playing the face rarely plays that type of person, so misses many opportunities to get us info (I believe). We're contact-light, karma-light, ignorant and inexperienced. And nearly every single time I see the GM roll for our enemies? Unless they're Goon Squad #1, he's rolling a double handful of dice, which is more than two of our characters typically have in any dice pool. *sigh* I need to have a long talk with the husband. [/QUOTE]
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[Spoilers] Shadowrun - Dawn of the Artifacts - Dusk and Midnight (books 1 & 2) - Story Issues and Fixes
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