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[Spoilers] Shadowrun - Dawn of the Artifacts - Dusk and Midnight (books 1 & 2) - Story Issues and Fixes
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<blockquote data-quote="CORTEX NOMAD" data-source="post: 9619853" data-attributes="member: 7051813"><p>I have decades of running SR campaigns from the early release of 1st Ed when I was 16 to today, and I am currently running DOTA myself for a group. Your GM is running it correctly, and from the way you're reacting, well.</p><p></p><p>The entire campaign is intended for highly developed characters and experienced players – this is why you guys are struggling, AND – and this is the kicker... Dusk and especially Midnight are intended to push you constantly with little respite and deliberately in a way that causes desperation, as even without physical damage, the characters are meant to be exhausted by the point you are in the story and feeling overwhelmed. This is so that the group begin to understand that there are 'big' players involved in the background, all invested for one reason or another in the artefacts.</p><p></p><p>This is a specific story. The vast majority of the written campaigns are more digestible and similar to standard stories across other systems. DOTA is intended to keep the group tired, low on kit, ammo, etc., to force them to ally themselves with others (NPCs). Their choices count; their actions have reactions; even how they speak to someone will have an impact later.</p></blockquote><p></p>
[QUOTE="CORTEX NOMAD, post: 9619853, member: 7051813"] I have decades of running SR campaigns from the early release of 1st Ed when I was 16 to today, and I am currently running DOTA myself for a group. Your GM is running it correctly, and from the way you're reacting, well. The entire campaign is intended for highly developed characters and experienced players – this is why you guys are struggling, AND – and this is the kicker... Dusk and especially Midnight are intended to push you constantly with little respite and deliberately in a way that causes desperation, as even without physical damage, the characters are meant to be exhausted by the point you are in the story and feeling overwhelmed. This is so that the group begin to understand that there are 'big' players involved in the background, all invested for one reason or another in the artefacts. This is a specific story. The vast majority of the written campaigns are more digestible and similar to standard stories across other systems. DOTA is intended to keep the group tired, low on kit, ammo, etc., to force them to ally themselves with others (NPCs). Their choices count; their actions have reactions; even how they speak to someone will have an impact later. [/QUOTE]
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[Spoilers] Shadowrun - Dawn of the Artifacts - Dusk and Midnight (books 1 & 2) - Story Issues and Fixes
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