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SPOILERS - Specific Questions about Expedition to Castle Ravenloft
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<blockquote data-quote="Klaus" data-source="post: 3393455" data-attributes="member: 607"><p>1) Even if they fight her, have the Drowned Lady sputter relevant information like she was having prophetic visions ("The blade of light! Must be taken to the hollow heart of divinity!"). If all else fails, kill the hag and cast Speak With Dead on the corpse.</p><p></p><p>2) Madame Eva's motivations are inscrutable. If the cards tell that the PCs will defeat Strahd and break the signs, she might as well not attack them, heeding the cards.</p><p></p><p>3) Sir Urik, Ireena and Ashlyn are "backup PCs", designed to join the party as a replacement if a PC dies.</p><p></p><p>4) Have the Werewolves attack the PCs.</p><p></p><p>5) You could just do away with the mechanical requirements in favor of a roleplaying one (like, say, using the sword to slay a number of undead).</p><p></p><p>6) See the post above.</p><p></p><p>That being said, a part of your questions regard the PCs not being suited for the challenges of the adventure. You can remove some challenges (like Knowledge checks), but you might also warn the PCs before the adventure that it rewards players who have outdoors skills, who have knowledge abilities and who can fight undead. The players might be willing to put away their usual PCs in favor of more suited ones.</p></blockquote><p></p>
[QUOTE="Klaus, post: 3393455, member: 607"] 1) Even if they fight her, have the Drowned Lady sputter relevant information like she was having prophetic visions ("The blade of light! Must be taken to the hollow heart of divinity!"). If all else fails, kill the hag and cast Speak With Dead on the corpse. 2) Madame Eva's motivations are inscrutable. If the cards tell that the PCs will defeat Strahd and break the signs, she might as well not attack them, heeding the cards. 3) Sir Urik, Ireena and Ashlyn are "backup PCs", designed to join the party as a replacement if a PC dies. 4) Have the Werewolves attack the PCs. 5) You could just do away with the mechanical requirements in favor of a roleplaying one (like, say, using the sword to slay a number of undead). 6) See the post above. That being said, a part of your questions regard the PCs not being suited for the challenges of the adventure. You can remove some challenges (like Knowledge checks), but you might also warn the PCs before the adventure that it rewards players who have outdoors skills, who have knowledge abilities and who can fight undead. The players might be willing to put away their usual PCs in favor of more suited ones. [/QUOTE]
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