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[Spoilers] Warlocks and Fey Titans
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<blockquote data-quote="squirmonke" data-source="post: 8096523" data-attributes="member: 7025916"><p>Ah, I like the idea for advenure 5. I'd forgotten about his relationship with the Radical Eschatologists. </p><p></p><p>I think I wont have him ask about Heid in Adventure 4, I want to make sure my players know that Heid isn't in on that perversion of his ideology, and if I hint a relationship between VoR and him, my players will never drop it. (I'm sure VoR would love that, but I don't want it)</p><p></p><p>As for 6, I think it's probably best not to have Voice make a move in this adventure. Time is really of the essence during a lot of this adventure, and I don't want there to be party conflict if the warlock's actions cost them time they needed.</p><p></p><p>And for 8, that's good too. It means that when they face Komanov, the warlock will likely know he's facing his own master's minions.</p></blockquote><p></p>
[QUOTE="squirmonke, post: 8096523, member: 7025916"] Ah, I like the idea for advenure 5. I'd forgotten about his relationship with the Radical Eschatologists. I think I wont have him ask about Heid in Adventure 4, I want to make sure my players know that Heid isn't in on that perversion of his ideology, and if I hint a relationship between VoR and him, my players will never drop it. (I'm sure VoR would love that, but I don't want it) As for 6, I think it's probably best not to have Voice make a move in this adventure. Time is really of the essence during a lot of this adventure, and I don't want there to be party conflict if the warlock's actions cost them time they needed. And for 8, that's good too. It means that when they face Komanov, the warlock will likely know he's facing his own master's minions. [/QUOTE]
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[Spoilers] Warlocks and Fey Titans
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