Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Spoken on the Song Wind Summary, Review, and Modifications
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="!DWolf" data-source="post: 8499636" data-attributes="member: 7026314"><p>So my fixes to the adventure revolve mostly about adding three new mechanical structures (shocking I know) in order to emphasize academic advancement, the passage of time, and the adventure paths theme of community.</p><p></p><p>The first structure will be a new advancement system based on community service and branch level. A draft version of it is attached.</p><p></p><p>The second structure will be a seasonal calendar that contains the module events (along with select events from later modules) in a decompressed form with seasonal events to provide opportunities for community service. Additionally, because of the academic advancement system not guaranteeing the players are Conversants, I’m adding in promotions for NPC classmates. The classmates can ask their friends, the PCs and other NPCs, for aid and thus serve as hooks into the adventurers in a manner similar to (and hopefully better executed than) strixhaven (or if the PCs aren’t interested in a quest to have them solve the problems and show that the world is a bigger place than just the PCs). I have attached a draft of the first three seasons I have written (I’m not to sure about the formatting) to give an idea of what I’m talking about (major spoilers).</p><p></p><p>Third (and most time consuming from the sheer volume of ideas I have), I am adapting Nantambu to use the urban exploration system similar to the one I used for Kalabuto. It will have different tables depending on the season and will provide random encounters. The encounters will be either entirely flavor (based on the Mwangi Expanse book) or hooks to the tasks in the adventure (for example when heading to the city they might encounter some buskers bring robbed, hear about the tall tail contest, or see a rare Alijae elf and wonder what their story is).</p><p></p><p>Finally, I am going to slightly alter all the events (when played) to make things a little more fair to the NPCs (remove idiot ball moments) and maybe add a bit more interactivity: when the PCs arrive at Oba’s she is aware the creatures are loose and trying to convince a pair of chime-ringers to help round them up and the chime-ringers can be understandably reluctant to do so and the PCs can interact with them for a variety of outcomes; the Minotaurs at the shops could deliberately use non lethal attacks because they don’t want to be arrested for murder, etc. Just little things like that.</p></blockquote><p></p>
[QUOTE="!DWolf, post: 8499636, member: 7026314"] So my fixes to the adventure revolve mostly about adding three new mechanical structures (shocking I know) in order to emphasize academic advancement, the passage of time, and the adventure paths theme of community. The first structure will be a new advancement system based on community service and branch level. A draft version of it is attached. The second structure will be a seasonal calendar that contains the module events (along with select events from later modules) in a decompressed form with seasonal events to provide opportunities for community service. Additionally, because of the academic advancement system not guaranteeing the players are Conversants, I’m adding in promotions for NPC classmates. The classmates can ask their friends, the PCs and other NPCs, for aid and thus serve as hooks into the adventurers in a manner similar to (and hopefully better executed than) strixhaven (or if the PCs aren’t interested in a quest to have them solve the problems and show that the world is a bigger place than just the PCs). I have attached a draft of the first three seasons I have written (I’m not to sure about the formatting) to give an idea of what I’m talking about (major spoilers). Third (and most time consuming from the sheer volume of ideas I have), I am adapting Nantambu to use the urban exploration system similar to the one I used for Kalabuto. It will have different tables depending on the season and will provide random encounters. The encounters will be either entirely flavor (based on the Mwangi Expanse book) or hooks to the tasks in the adventure (for example when heading to the city they might encounter some buskers bring robbed, hear about the tall tail contest, or see a rare Alijae elf and wonder what their story is). Finally, I am going to slightly alter all the events (when played) to make things a little more fair to the NPCs (remove idiot ball moments) and maybe add a bit more interactivity: when the PCs arrive at Oba’s she is aware the creatures are loose and trying to convince a pair of chime-ringers to help round them up and the chime-ringers can be understandably reluctant to do so and the PCs can interact with them for a variety of outcomes; the Minotaurs at the shops could deliberately use non lethal attacks because they don’t want to be arrested for murder, etc. Just little things like that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Spoken on the Song Wind Summary, Review, and Modifications
Top