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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Spontaneous Casters in Dark Sun
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<blockquote data-quote="Dannyalcatraz" data-source="post: 8514241" data-attributes="member: 19675"><p>If I wanted to make Sorcerers more Athasian, I wouldn’t make magical tattoos the method of choice. As [USER=6667921]@Jacob Lewis[/USER] said, “A sorcerer that uses ink on its body as a spellbook is essentially a wizard hiding in plain sight.”</p><p></p><p>I’d keep the spell knowledge of Sorcerers as PHB standard. They just know what they can cast. For them it is natural. But casting? On Athas? I’d make each Sorcerer make the same preserver/defiler decision, but with slightly different stakes.</p><p></p><p>Sorcerous defilers would risk taking damage each time they cast. It could be HP, it could be temporary ability score damage, it could be fatigue based- you decide what woks do for your campaign. The higher the spell slot used, the greater the risk.</p><p></p><p>Sorcerous preservers? Perhaps when they cast, they emanate life energy to EVERYTHING in a radius from them, causing a minor healing effect. The higher the spell, the greater the distance. It shouldn’t be much- less than a healing spell- but you can’t target it or omit beings from this benefit. Cast while your foes are too close, and you may make your combat a little bit worse. (Undead, of course, would be damaged by this radiating energy to the same amount.)</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 8514241, member: 19675"] If I wanted to make Sorcerers more Athasian, I wouldn’t make magical tattoos the method of choice. As [USER=6667921]@Jacob Lewis[/USER] said, “A sorcerer that uses ink on its body as a spellbook is essentially a wizard hiding in plain sight.” I’d keep the spell knowledge of Sorcerers as PHB standard. They just know what they can cast. For them it is natural. But casting? On Athas? I’d make each Sorcerer make the same preserver/defiler decision, but with slightly different stakes. Sorcerous defilers would risk taking damage each time they cast. It could be HP, it could be temporary ability score damage, it could be fatigue based- you decide what woks do for your campaign. The higher the spell slot used, the greater the risk. Sorcerous preservers? Perhaps when they cast, they emanate life energy to EVERYTHING in a radius from them, causing a minor healing effect. The higher the spell, the greater the distance. It shouldn’t be much- less than a healing spell- but you can’t target it or omit beings from this benefit. Cast while your foes are too close, and you may make your combat a little bit worse. (Undead, of course, would be damaged by this radiating energy to the same amount.) [/QUOTE]
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Spontaneous Casters in Dark Sun
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