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Spontaneous casting base classes in Complete Divine and balance with sorcerer
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<blockquote data-quote="Doug McCrae" data-source="post: 1857434" data-attributes="member: 21169"><p>I suspect clerics only go crazy at high levels. I'm playing a wizard in a game that's currently 8th level and I'm the one casting all the big kill spells - fireball, empowered scorching ray (makes searing light look like a pile of dog mess), empowered ray of enfeeblement, etc. I'm also vastly more mobile with dimension door and spider climb. The party cleric basically does what you said Felon - buffs, heals (and also casts spiritual weapon). And even then no single buff spell is as good as haste.</p><p></p><p>OTOH with divine power the cleric may just have got to the stage where he outshines the fighter. That said our fights tend to be decided <em>very</em> quick. Four rounds is the longest so far. So that extra round doing nothing kind of sucks.</p><p></p><p>I can see how at the levels beyond the cleric may get good at killing - flame strike and slay living at 9th level, harm at 11th. But you have to get up close for harm to work and that's when you really wish you had a movement rate higher than 20 feet.</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 1857434, member: 21169"] I suspect clerics only go crazy at high levels. I'm playing a wizard in a game that's currently 8th level and I'm the one casting all the big kill spells - fireball, empowered scorching ray (makes searing light look like a pile of dog mess), empowered ray of enfeeblement, etc. I'm also vastly more mobile with dimension door and spider climb. The party cleric basically does what you said Felon - buffs, heals (and also casts spiritual weapon). And even then no single buff spell is as good as haste. OTOH with divine power the cleric may just have got to the stage where he outshines the fighter. That said our fights tend to be decided [i]very[/i] quick. Four rounds is the longest so far. So that extra round doing nothing kind of sucks. I can see how at the levels beyond the cleric may get good at killing - flame strike and slay living at 9th level, harm at 11th. But you have to get up close for harm to work and that's when you really wish you had a movement rate higher than 20 feet. [/QUOTE]
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Spontaneous casting base classes in Complete Divine and balance with sorcerer
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